Good Heavens! is an open-world crafting and building RPG for 1-8 players. Be a warrior, sorcerer, explorer, or artisan and roam the promised lands, bursting with quirky races and cultures. Lead the heavens to salvation or, who cares, find the best werewolf tavern to get hilariously drunk.
Hello Chosen Ones,
It seems we found how to address you guys, you're now all Chosen Ones in Xant-Rar, and we will all save the realm together. Now that the scene is set properly, let's talk about what's going on in development.
We are making so many changes to UI, I'm a little afraid we will find ourselves in the same spot we started initially. It's a part of the evolution of the game.
[h1]NEW INVENTORY SYSTEM[/h1]
[img]{STEAM_CLAN_IMAGE}/42510756/8888ac02ec9a7eed52106dae96c172185537872f.png[/img]
We changed the layout of the inventory so that there are only 3 rows right now and the first row is the duplicate of the item bar on the HUD. This reduced the size of the inventory a little, but that little bit of inventory management is a challenge we wanted to have in the game to some extent.
You won't be able to interact with the item bar once you open the inventory/chest/trading UIs .This functionality appears to be more common in similar games and also ensures there are no glitches.
We made another change to the equipment slots. The hand slot you could equip weapons and tools is no more! Instead, all hand equipment can be directly used from the item bar. This seems a lot more natural after listening to your feedback.
Instead of the hand slot, we introduced pants! Now your character is a bit more customizable. We're going to add a few different pants options to the game in the following updates.
[h1]VSYNC[/h1]
[img]{STEAM_CLAN_IMAGE}/42510756/8d13c74d6868211dcd5664d4c577f2922214a1cb.png[/img]
Screen tearing was another complaint by some players. Depending on the power of the GPU and the refresh rate of monitor it was possible to have inconsistency. This is an option enabled by default in the settings right now but you can disable if you want to.
[h1]ITEM and RECIPE DESCRIPTIONS[/h1]
We recently implemented tooltips to the game and changed how they looked in the following update. Currently we're trying to add some more functional information about items, recipes and other areas in the game. We're also working on the look and feel of these tooltips.
[h1]BLUEPRINTS[/h1]
An invisible change of this new build was the introduction of blueprints. Apart from the tech tree recipes, it's now possible to learn recipes from items. This allows us to earn new recipes from monster drops or as quest rewards. The blueprints might have some tech requirements and they can be used once and consumed.
[h1]BACKGROUND WORK[/h1]
We're still working on dungeons, day/night cycle and multiplayer. All of them are very exciting updates. We were hoping to deliver a prototype dungeon today but we just thought it was a bit too early to release it at this state. Next update will have a dungeon, new dungeon monsters, a puzzle and maybe some other things that I don't want to spoil yet.
[img]{STEAM_CLAN_IMAGE}/42510756/4cfd6fb22b63e9f6c39494c2ad829c21b563dd5b.png[/img]
[img]{STEAM_CLAN_IMAGE}/42510756/33377b17d2cad84eca1bb30928daa0f5c367baf2.png[/img]
[h1]FULL PATCH NOTES[/h1]
[list]
[*] New Inventory Implementation
[*] Item&tech&recipe descriptions
[*] Sound production
[*] Chunk based tilemap generation
[*] Add Learn Tech item (blueprint)
[*] Pants!
[/list]