Good Heavens! is an open-world crafting and building RPG for 1-8 players. Be a warrior, sorcerer, explorer, or artisan and roam the promised lands, bursting with quirky races and cultures. Lead the heavens to salvation or, who cares, find the best werewolf tavern to get hilariously drunk.
Hello Chosen Ones,
We are currently on a mission to create a distinct visual language for Good Heavens! that would differentiate it from other games. We are making an absurd fantasy comedy game and decided to turn on the absurdism a little.
Most changes in this updates are visual and the rest is some background work.
[h1]ANIMALS
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They are now weirder, more colorful and prouder.
[img]{STEAM_CLAN_IMAGE}/42510756/29c4e83c639aedaf13b2e1fdef842c05d827efe5.gif[/img]
[img]{STEAM_CLAN_IMAGE}/42510756/fc05a57a265f0c679cabcec5434af22a6a020e0c.gif[/img]
[img]{STEAM_CLAN_IMAGE}/42510756/b5f127748c1cf788b66e3ca69c5c33e5c203e40a.gif[/img]
We started to think of them as the night time versions of creatures but we liked them so much and wanted to change the default versions to this. Later on we might come up with some other night versions or not.
[h1]OTHER CHANGES[/h1]
We've added new recipes for character customizations (probably will be included in character customization UI later on)
We worked on a new lighting system for a while now. We didn't add new lights to the game but most of the materials in the game has been changed for upcoming light.
We are making improvements on the quest system of the game and soon we will have a big change in the tutorial reflecting these changes.
We've added breakable items to the game. Now some objects in the dungeons are breakable but they don't drop items yet, we will add some random items to these breakable items.
We've changed the way items are pulled (magnet) to the player. Also, we've added some sounds for objects coming to the inventory.
Another major work has been done on the multiplayer side of the game. We are optimizing the A* pathfinding project for our needs while remaining true to the way the algorithm works.
[h1]FULL PATCH NOTES[/h1]
[list]
[list]
[*] Wind shader update
[*] Animal changes
[*] New recipes
[*] update skeleton pose on item equip/unequip
[*] Update get object from pool
[*] Quest system improvements
[*] material fixes
[*] add breakable items, replace dungeon sceneries
[*] Puzzle button animation
[*] add item and craftable icons by
[*] Main Menu UI fix
[*] New item magnet animation
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