Devlog#4 - Demo Update v0.3.18

Good Heavens!

Good Heavens! is an open-world crafting and building RPG for 1-8 players. Be a warrior, sorcerer, explorer, or artisan and roam the promised lands, bursting with quirky races and cultures. Lead the heavens to salvation or, who cares, find the best werewolf tavern to get hilariously drunk.

Hello Chosen Ones, We're delighted with the results we see everyday in wishlists and play times. They're growing bigger everyday with an increasing pace. We would like to see more comments though in discussions and on Discord. Maybe our player base is full of introverts who don't like to comment or give feedback except a few. :) As promised at the start, we are updating the demo once every two weeks and we're aiming to keep up with these updates until we release the final version of the game. [h1]WHAT DO WE HAVE IN THIS UPDATE?[/h1] [h2]New Monster for Dryland[/h2] The Antar Tribe has an elite fighter now: The Antar Drone. [img]{STEAM_CLAN_IMAGE}/42510756/db32ec19b288c896de913ff91880ae409a051ddf.gif[/img] We're trying to design unique behaviors for each monster in Good Heavens! and this creature has bombs! However, it needs to get very close to the player in order to plant its explosives. It's possible to hit the monster a few times while it's planting the bomb and then it flies away quickly and you need to run away from the explosion range as well. If you have the right gear, it shouldn't be difficult to take it down when it's alone, but it can be really annoying if there are some other Antars around. [h2]UI/UX Changes[/h2] Update: Main Menu and Load Screen Background Images Added: Tooltips Added: Mouse hold interaction for tools There will be further changes regarding tooltips, but for now there is a delay of 1 second for tooltips to show. Not all items, abilities and other assets have tooltips or some of them have a dummy text for now. We will keep working on tooltips in future updates to complete these missing parts. We recently had a request for ability to use tools like axes and picks by holding down the mouse button and it was something in our mind for a while so we implemented that change as well. [h2]New Items[/h2] We will keep adding new items hopefully in every update we make. Here are the ones for this one: -Potion of stamina -Ring of speed -Grilled rabbit You don't have to unlock them on tech tree for now but we might put them in a tree later or maybe you will find the blueprints from vendors or by completing quests. [h2]Other Updates[/h2] Added new sounds for gnomes, rhinomel, fox and minibug Fixed and Improved multiple Save subfeatures (We also made some fixes during the week) [h1]WHERE IS THE DESIGN HEADED?[/h1] Our current aim in design is to find some well crafted challenges to the player. Darkness during the night and in the dungeons will serve that purpose. Also we are trying to make better balanced encounters in dungeons and monster camps. We will see some improvements on these fronts in the following updates. We're also working on new cultures for the start of the game. In the current version of the game cultures and factions are static. But they will soon be generated procedurally and be selected from an available pool of cultures for each biome. We are also changing the item bar and inventory UI/UX and we're adding pants (YES PANTS!) to wearable items soon. [img]{STEAM_CLAN_IMAGE}/42510756/8c9909d210c3c5603ceea33ffcd74eb43438f000.png[/img] World generation and multiplayer integration is ongoing on the side. We are trying to optimize loading times while also creating a robust multiplayer system. Multiplayer updates for the demo will need to wait at least for a couple of months, but we will keep informing you about our ongoing efforts here. Stay hydrated until the next update. [h2]FULL PATCH NOTES[/h2] [list] [*] Added new monster Antar Drone to Drylands [*] Updated UI with multiple improvements [*] Added Tooltips to UI [*] Added Mouse hold interaction for Tool Use [*] Added new Items [*] Added new Sounds [*] Fixed and Improved multiple Save subfeatures [/list]