Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.
Hello everyone,
Welcome to another Sandwalkers devlog! Today we're going to introduce you to two essential features of the game: Biomes and Active Caravan Capabilities.
In Sandwalkers, every expedition begins with the carefully designed placement of Biomes.
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These unique regions define the terrain of your adventure and greatly influence your strategy. Our team has worked hard to create a diversity of Biomes, from welcoming territories to the most hostile lands.
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One of our key goals is to ensure that no two runs in Sandwalkers are the same. To achieve this, we have implemented a dynamic weather system, which we'll discuss in detail in a future devlog. This system introduces variations between runs, making each playthrough a fresh and exciting experience.
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Moving through these Biomes is a captivating experience, as their cost varies according to their nature. Some of the friendlier Biomes will only require 1 travel point, while others, such as the dangerous Sand Dunes, will cost up to 5, so choose your route wisely to bring your Caravan to its destination.
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What's more, each Biome has a list of specific cells that can appear, each with its own probability of occurrence. For example, the Arid Biome is more likely to offer you dried-out cacti, while the Sand Dunes Biome may be home to grazing herds. Each Biome has its own character, making each exploration unique and exciting.
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Your Caravan is made up of members specialized in different trades, and each has an Active Exploration Ability. These skills are essential for survival and prosperity in the world of Uwando.
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Take, for example, the Hunter, whose active skill is tracking wild beasts. This skill can be used to obtain valuable resources or to escape perilous situations.
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Some of these abilities allow you to influence the environment's Biomes, opening up exciting possibilities for shaping your adventure. For example, the Botanist possesses the power to rejuvenate the soil. On the other hand, the Hydromancer harnesses the elements to extract moisture, transforming it into precious drinking water. However, this process unintentionally causes the surrounding huts to become dry and arid, making the choice crucial.
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It's important to note that each Active Ability can only be used once, before having to recharge when you rest in town. This adds a tactical dimension to your expedition, where you'll have to decide wisely when and where to use these skills to optimize your journey.
Thank you for taking the time to read this devlog update for Sandwalkers! We hope you enjoyed learning about the handcrafted Biomes and the exciting Active Abilities of the Caravan. See you in the next one!
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https://store.steampowered.com/app/1639080/Sandwalkers/