Devlog #5

Hey everyone, We're excited to announce the latest update to our game. We've been working hard to improve the gameplay experience, and we're happy to say that we've made some significant progress. First off, we've introduced stop frames to animations. While fighting, characters will now stop on an attack tile that deals damage. This helps to make the hits feel more powerful and exciting. In addition, we've improved the health bar animation to make it easier for players to keep track of their progress. The new animation is more intuitive, and it provides a clear visual indication of how much health each player has left. We've also introduced a small frame around the tiles to show the player its condition. Red means the tile will lose, orange means it will tie, and green means the tile will win. This makes it easier for players to know the result of their strategy. [img]{STEAM_CLAN_IMAGE}/43947117/00ce664b91b639fb65ed570c6b427b7d7de06c64.png[/img] We've updated the win and lose character animations to make them more exciting and impactful. Currently, they are more of a placeholder but we do believe that winning or losing a match should feel like a big deal, and these animations will help to convey that feeling. Finally, we've introduced character combos. Each character will now have a specific combo that can be used to perform more powerful attacks. These combos are based on specific tile arrangements, and they add a new layer of depth and strategy to the game. We're really happy with how the game is coming along, and we hope you are too. Thanks for your support, and we can't wait to see you in the game! [url={STEAM_CLAN_IMAGE}/43947117/def2085ceb0af259e597b7f1eb3dbcc331a854dd.png][img]{STEAM_CLAN_IMAGE}/43947117/f1eb4b059229f979c791edd471241c4cfcec4ca0.png[/img][/url]