Hey everyone,
We've been making great progress on our game project, and I wanted to share some updates with you all.
First, we've been working on the puzzle input controls so that they can be easily changed from player to bot or vice versa. This will give players the flexibility to choose how they want to play the game.
Additionally, we've introduced the first "dumb" bot, which randomly slides tiles on the board. This is the first step towards creating more intelligent bots that will provide a greater challenge for players.
After testing the previous build, we discussed and decided to include a new mechanic where, with every hit, a random tile starts to break. If the tile takes three hits, it gets stuck, and you cannot move it for the next round. It adds a new layer of strategy to the game, and players will have to think carefully about which tiles they want to attack.
[img]{STEAM_CLAN_IMAGE}/43947117/9e252e21579fbdf2442f9f186d1c2ae933fc85ab.png[/img]
It's important to note that you cannot have more than one stuck tile and another with one damage after a round since the maximum number of hits a player can take is four. This is to ensure that players have a fair chance to recover from attacks and strategize for the next round.
[img]{STEAM_CLAN_IMAGE}/43947117/44ed9f53f4c124bd087a527171098f8cb75fe52a.png[/img]
Finally, we've implemented character animations in this build and tested them extensively. We're excited about how the game is coming together and can't wait to share it with you all.
[img]{STEAM_CLAN_IMAGE}/43947117/14859822486641ccdcdd7037e4953b0ebf001bba.png[/img]