Hired 2 Die is a cooperative horror game for 1 to 4 players. Terrifying monsters haunt your workplace. Study them using the security system, survive by remembering that every change is permanent, and capture them with precise planning. Most importantly, finish your job.
Hello again, my name is Hugo and as promised in the last post, we'll keep reporting the development of Hired 2 Die every 2 weeks, if you know nothing about H2D, I recommend reading the [url=https://store.steampowered.com/news/app/1729140/view/3352380820056809385]Devlog #000[/url].
Sometimes when there is a new horror game, I feel that I've already seen that game before, until I understand what makes that game unique. Right now, you might be associating Hired 2 Die with other horror games. To clarify what makes H2D unique, we listed here its main rules and objectives.
[h1]Walkthrough[/h1]
In H2D the players work for a company called [b][i]Intersection[/i][/b]. Before starting a new match the players must select a work contract, that will define what is the main objective of that match. There are 3 types of contracts in the game: Ordinary Tasks, Complex Tasks, and Hunting Tasks.
[h2]Planning Phase[/h2]
Each match involves different maps, items, strategies, and deadlines, for that reason at the beginning of the match the players have the opportunity to plan their steps in the main room, where they will organize items, access security footage, and buy auxiliary items to help them out.
[h2]Ordinary Tasks[/h2]
These tasks won't involve much mental effort to be solved. Usually, it will require some type of manual work like carrying objects to the correct places or cleaning dirty rooms. They are low-risk and low-reward contracts, a good start for beginners.
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[h2]Complex Tasks[/h2]
The players need to execute a complex procedure to complete this objective. The complex tasks always involve fixing some non-intuitive system that is presented to the players in a puzzle format. To increase the replayability value of the game, the solution of each module of this puzzle is randomly generated, this way even if the player completes the objective, it will be different in another match.
[img]{STEAM_CLAN_IMAGE}/41320579/d9f80913d90a8546d900f546259575a7099e4451.png[/img]
Try and error won't be a good way to fix the system, some vital information about the solution is written in a manual, and it can be accessed on the main room's computer. Thus, making it essential to have clear communication between the players.
The player that assumes the guide's role, shall conduct the other player to the desired place avoiding "unpleasant surprises" along the way. The security systems will help in this task, he can live access security camera footage, open/close doors, turn lights on/off, and access the information in the manual to solve the puzzle. Though getting distracted here might be fatal since he might not be alone in the main room.
The player that will risk his life in the dark corridors, should carry with him items to solve the puzzle and to protect himself from panic situations. Besides moving with intelligence to avoid stumbling with a creature. This player also needs to communicate clearly, since each system has different brands and characteristics. These differences are crucial to the guide in order to find the correct solution to the puzzle.
[h2]Hunting Tasks[/h2]
We are still working on many things about the hunting tasks. So we won't show much in detail. Now, if you are the kind of player that is tired of being hunted, this task will allow you to assume the role of the hunter.
In order to hunt a creature, you must become the creature, understand its behavior, and how to manipulate and deceive it. To find out all the information about a creature you can count on a special camera provided to you for free by [b][i]Intersection[/i][/b], with this camera you should take a picture of the creature specific behavior and send it back to [b][i]Intersection[/i][/b]. You will receive an analysis of the creature explaining its behavior, this will give you hints on how to face these creatures.
[img]{STEAM_CLAN_IMAGE}/41320579/ab378aa10e4a6da2634e0a3323ee5e20dc40a688.png[/img]
[h2]Conclusion of the Contract[/h2]
To end the contract, the players must clock out and leave using the elevator, but the salary paid by its conclusion depends on some factors:
[olist]
[*] You need to be alive. Even though it is possible to end a contract with a deceived colleague, this won't be very good for your salary.
[*] Death. Obviously, when all the players die the contract ends, but since there is nobody alive to receive the salary, they might pay the firewood to cremate your body.
[*] Deadline: the deadline is measured in days. You can try to solve everything in a single day, but there is an ideal time to stay in a game, after a certain number of hours, the creatures get too aggressive. Besides that, they naturally become more aggressive as the days go by.
[/olist]
In the next Devlogs, we will explain more about what to do with the money you earned. And just to remind you, if you have any questions or are interested in talking to us, you can join us on our [url=https://discord.com/invite/a46G4S9J59]Discord Channel[/url].