Development Update - Game Guide, Customer & Sales changes, etc

Trash Goblin

A wholesome, cosy shopkeeping game where you uncover & clean trinkets then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy better tools, plus expand and customise your space.

Welcome once more to the regular update! Last time we skipped it because, frnakly, yours truly was on holiday so... my apologies, but we're back on track now! Well, we're only a day late this time, so that's an improvement. We're running headlong towards the Early Access launch date and so we've been a last round of planning around all the cool things we want to squeeze into Trash Goblin before it comes out. It's all very exciting and cool and we'll share an updated roadmap in the not too distant future πŸ˜‡ What's that? You want to know the launch date? I'm afraid you'll have to hang in there a little longer before we announce! [h2]TUTORIAL? PFF, YOU-TORIAL MORE LIKE[/h2] Um... that sort of works as a header for this section? I wanted to show off something that landed in the game a mere day or two ago; our Game Guide menu! [img]{STEAM_CLAN_IMAGE}/44616587/970203219116f2f2303a16d422963638acbc4fcb.png[/img] Accessed via the in-game Menu, each tab will take you to a panel like the one shown here which contains not only the tutorial text for that gameplay element, but also a handy image to reinforce or remind the player what the context/use case for it is. The eagle-eyed among you will spot that one of the tabs is redacted... that would've revealed a brand new feature now wouldn't it?! We wouldn't want that, would we! Oh wait, you would? Apparently I'm feeling like a slightly meaner-than-normal tease today, I blame the scone I just ate. It was too big. Can you imagine? A scone that is too big. Scone-scowling aside, it's very important to us that even at the Early Access launch, all you lovely players have all the info you need at your fingertips to ensure that you enjoy the game to its fullest. [h2]WHAT ELSE?[/h2] Of course we're all working very hard on a bunch of other stuff, so here's a little non-exhaustive list! [list] [*]When you sell a Trinket, you'll get a receipt that summarises the transaction - plus your upcycling efforts - as a sort of mini "mission complete" screen![/list] [img]{STEAM_CLAN_IMAGE}/44616587/2184b4d4ef0bf774fd4bc735aca3778ce0c5a9a5.png[/img] [list] [*]We've added some lovely sound effects to the Time Of Day counter, so you get a gentle little audio nudge that you just used a slot up.[/list] [list] [*]The game's tutorial is undergoing a chunk of rework, and as part of that we've been playing around with some more "speech bubbles" along the way:[/list] [img]{STEAM_CLAN_IMAGE}/44616587/f41e423dc426933159a2882287148bc0ecccba81.png[/img] [list] [*]We've been exploring more unique Trinkets, and the idea of Garden Gnomes really tickled us so we couldn't resist seeing what they might be like:[/list] [img]{STEAM_CLAN_IMAGE}/44616587/4cc3422bd51c2c23cd6c7df461a0048fb00aa476.png[/img] [list] [*]We've really changed up the Customer Desk. No more Keep/Sell areas. In fact, to sell a Trinket you've got to place it on the attractive mat, while the big desk is just space for you to arrange things. Also when the sale is complete, the customer leaves their Gold Pouch there too, which makes it really hard to miss, plus there's no more fiddling around with it near the bottom of the screen. There's still more in progress on the whole "Sales Moment" as we like to call it, but this was always confusing to people, and already we feel this gameplay sequence is a lot simpler, clearer and smoother.[/list] [img]{STEAM_CLAN_IMAGE}/44616587/1f44812fb6645474d8f6be82fa4cb156c458a502.png[/img] [img]{STEAM_CLAN_IMAGE}/44616587/42b48dd16d4cbfddb6e151c1652092c218842a6a.png[/img] [list] [*]We have a handy (and cute) icon for when you have a Customer waiting![/list] [img]{STEAM_CLAN_IMAGE}/44616587/0436ecdb7d9beadd2b849debac37afbdcdb7f4cc.png[/img] I reckon I'll stop there, but it's exciting to see all this coming together so well and I know the whole team are super excited to let you get your hands on it for some playtime!