A wholesome, cosy shopkeeping game where you uncover & clean trinkets then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy better tools, plus expand and customise your space.
We demo'd Trash Goblin in the Indie Showcase at Develop Conference last week, with hundreds of people coming by to play! the demo is the same one live on Steam right now, and the response was amazing. So many people had already backed us (um, hi!) or wishlisted us, and it was such a huge boost to our energy! Honestly I can't describe how much it means to feel peoples' excitement in real life, and seeing the love for Trash Goblin at the show really makes us confident of a great Early Access launch later in the year!
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We tend to go overboard with booth decorations. It's been agreed we need like a million more candles next time!
I wanted to give a huge shout-out to Steve and Anthony who were manning the booth for 2 days straight, with almost no stopping in the queues and crowds, and they did a brilliant job of representing all the team's hard work.
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Ant mid-flow as he helps someone a) make a sale and b) deal with the weird vertical mouse we had on the stand π
[h3]WORLD BUILDING[/h3]
As usual we like to bring a little behind-the-scenes magic to these updates, so here's something from [b]literally a couple of hours ago[/b]!
We've been working with the amazing Pip on the narrative design, and part of that requires solidifying the rules and reality of the world we're trying to build, so the stories we tell there resonate and come across as authentic. So today we had some fun thinking about the geography of Silver City (also known as Harkfell...) and thought we'd share this very work in progress image!
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I know a few of you have been hankering for more lore and story, so we'll leave this here with a big "subject to change" sign and see what ya'll think of it! For reference, the scale means Silver City is roughly the same size as Greater London. And the Chasm... well now that is a big hole.
Until next time, and as ever, stay goblin!