Development Update #11 - Crusher, Punch Machine and Drone Station

Night of the Dead

Build defenses against nightly waves of zombies. Survive and escape the island.

[h3][b]Development Update #11[/b][/h3] [b]Crusher, Punch Machine and Drone Station[/b] [b] [Ver. 2.1.1.48] - Some crash that occurred during Drone Station's operation has been fixed.[/b] [h3][b]Ver. 2.1.1.34[/b][/h3] If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible] Email : support@jacktostudios.com If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”. [h3][b][Game Systems][/b][/h3] Vehicle - The collision detection of buildings built on top of vehicles has been removed. - The collision detection for bikes has been changed. - The handling of the Cruiser Bike has been improved. - The issue that AI wouldn't chase the character after getting off from a vehicle has been fixed. - Changes have been made to prevent upgrades while the vehicle is moving. - The issue of characters falling beneath the ground after getting off a vehicle has been alleviated. - The issue of Wind Generators built on top of vehicles interfering with each other has been fixed. - The issue of AI not being able to climb buildings built on top of vehicles has been fixed. - The issue of vehicles shaking each time a building was constructed on top of them has been fixed. - The issue of vehicles flying off when another vehicle was placed on top of them has been fixed. - The issue where the bite animation from zombies did not play while driving a vehicle has been fixed. - The issue of vehicles sinking into the ground has been fixed. - The issue of vehicle speed being incorrectly displayed in the build menu has been fixed. - The issue where changing the shortcut for the handbrake did not apply has been fixed. - A cooldown has been added to the lift interaction (5 seconds). - Buildings built on top of vehicles have been optimized. - Lift interaction will now be displayed if the glove boat cannot move due to touching the ground. - The issue where the client player could not properly follow the vehicle when standing on it has been fixed. - The issue of flying away when the client player had a lift interaction while standing on top of the vehicle has been fixed. - The issue that the vehicle boarding position was not displayed in certain situations has been fixed. - The issue that the player entered a walking state when the ground vehicle exploded underwater has been fixed. Building - A Crusher has been added. - The Crusher can be constructed from the workbench build menu. - The Crusher is used to remove items from the game. [img]{STEAM_CLAN_IMAGE}/38405938/af57a4a7c4d4e2fb75519a69d9b54b91bb54a6f7.png[/img] [img]{STEAM_CLAN_IMAGE}/38405938/c4984645b4d346ded581d32ccba10df3837b73b7.png[/img] - A Punch Machine has been added. - The Punch Machine can be built from the electrical build menu. - The Punch Machine is used to measure damage. [img]{STEAM_CLAN_IMAGE}/38405938/8b7a21f4d594c964e1ff9d80cd29c62331615a77.png[/img] [img]{STEAM_CLAN_IMAGE}/38405938/9ac52bf0fcd989306dcd04060ba03f9bb5a8ffdb.png[/img] - A Drone Station has been added. - The Drone Station can be built from the electrical build menu. - The Drone Station performs various interactions such as Repair or Take. [img]{STEAM_CLAN_IMAGE}/38405938/8832941dc8ece1adc493f5f118eea2ed5b00bc6d.png[/img] [img]{STEAM_CLAN_IMAGE}/38405938/e36b7ae2965614f03e505a12e00cf53088c64019.png[/img] [img]https://static.wixstatic.com/media/5a57f2_a3a73d5e6ecc4dbab06a671f3956f548~mv2.gif[/img] - A new tab has been added to the build category. (Electricity - Utility) - The build detection for Protective Wall has been changed. - The Pendulum's angle of swing has been changed. Item - Descriptions for some items have been added. - The names of items have been changed. Lightsaber -> Plasma Sword Two-Handed Lightsaber -> Plasma Longsword LightShield -> Plasma Shield - The Plasma Sword and Plasma Two-handed Sword have been changed to a lightning element. - The firing rate of the Bow has been decreased. - A new recipe has been added for crafting Stone and Iron ore. (Material Crafting Bench) - Disassembly for some items has been added. (Equipment Repair Kit, Stone, Iron Ore) Skill - The Penetration skill in Coil skills has been changed to Headshot. Building Forbidden Area - The building forbidden area has been adjusted to have a larger range. Graphic - The lighting of the game has been improved. - The texture representation of the environment has been improved. - The region debuff effects have been improved. - The animation for the bow attack has been modified. - Zombies have been changed to be affected by physics upon death. UI - The shortcut for cancel in the character UI has been changed. (F -> R) - A shortcut has been added to the suicide UI. (Suicide : T, Close : R) - A shortcut has been added to the close button in the research UI. (R) - Shortcuts have been added to the Trap Controller UI. (Switch: T, Close: R) - Some icons in the build category have been changed. - The category of the Sleeping Bag in the build menu has been changed. - The naming of the interactions in the machine production building has been changed. (Get -> Harvest) - A notification will be displayed if materials are insufficient during farm reloading (sowing seeds). - A notification will be displayed if the weight of the vehicle exceeds the limit. - A notification will be displayed if fishing attempts fail in shallow water. - The free reloading in Sandbox mode has been removed. [h3][b][Game Balancing][/b][/h3] Item Balancing - Among the additional equipment options, the value of element reinforcement has been decreased. (75% -> 50% , 40% -> 30%) - The option for the iron ring has been changed. (Attack power 1 -> 10) - The required materials for equipment reforge have been changed. - The difficulty has been lowered for enhancements below level 4. - The crafting materials for the machinery equipment repair kit have been changed. (Copper Ingot -> Charcoal) - The durability of all equipment has been increased overall. Building Balancing - The slots in the storage box have been increased. (This does not apply to already built storage boxes.) - The build materials for some buildings have been changed. - The materials required for repairing some buildings have been changed. Loot Balancing - The overall quantity of items that can be obtained from loot has decreased. - The probability of obtaining rare-grade items from equipment reward boxes has decreased. - When crafting equipment, the probability of obtaining rare-grade items has increased. - The increase in resource production from production facilities, dependent on the region, has decreased. Zombie Balancing - The overall attack power of zombies has decreased. - The increase in the health of wave zombies, dependent on the date, has decreased. - The spawn rate of academic zombies has decreased. - The number of research materials that can be obtained from zombie loot has changed. (Field heavy/giant zombie 100% increase, wave heavy/giant zombie 50% decrease) - Zombies have been changed so that they are not immune to their own elements. (100% -> 75%) - The walking speed of zombies has increased. - The distance at which zombies inside buildings can hear noises has been decreased. - The number of light zombies placed in the world has been decreased. - Light Zombie's HP has been increased. [h3][b][Bug Fixed][/b][/h3] - The issue of not displaying a warning for some special characters that were omitted during game saving has been fixed. (@, $) - The issue that physics did not work for client players has been fixed. - The issue that the corpse bag fell under the bed when the player died on the bed has been fixed. - The issue that UI shortcut keys did not change for the changed shortcuts has been fixed. - The issue that element reinforcement options did not apply to the player's attacks has been fixed. - The issue that items were duplicated in some situations has been fixed. - The issue that an item was deleted when it was removed from the equipment attachment tab without space in the inventory has been fixed. - The issue that items could not be moved from the body bag by drag and drop has been fixed. - The issue that items were not properly updated when multiple players opened the same storage box and changed items has been fixed. - The issue that the damage of the drum barrel built by the player was not appropriately applied has been fixed. - The issue that material items were dropped when the drum barrel built by the player exploded has been fixed. - The issue that additional interaction was possible with looted items (refrigerator, vehicle, etc.) after completing the looting has been fixed. - The issue that the bleeding debuff was applied to the building has been fixed. - The issue that zombies intermittently did not move when first encountered has been fixed. - The issue that zombies froze without showing a hit reaction when threatened has been fixed. - The issue that the screamer zombie screamed from a distance when first encountered has been fixed. - The issue that sound did not play when destroying some vehicles has been fixed. - The issue that lines were drawn on the map has been fixed. - Zombies have been changed to better reach the player's location instead of wandering when they can't reach the player.