Alpha Hotfix #059

Night of the Dead

Build defenses against nightly waves of zombies. Survive and escape the island.

[h3][b]Ver. 2.0.10.1[/b][/h3] If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible] Email : support@jacktostudios.com If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”. [h3][b][Game Balancing][/b][/h3] - Increased explosion damage to natural objects. - Changed loot items from ambulances and military vehicles. - New Research Petty Thief [h3][b][Game Systems][/b][/h3] - Added Voice Chat feature You can communicate with other players with a microphone connected. The distance you can communicate with other players is 50 meters. When a player can transmit a voice, you will see an icon next to the name at the top of the character. Settings for voice chat can be checked in 'Settings - Audio - Voice Chat'. To use the 'Push to Talk' feature, please assign a hotkey in "Settings - Controls - Voice Chat." (Default: Z) - Added an alarm system. When interacting with doors or cars to loot, an alarm will sound with a certain probability. Alarms do not work on the player's building. Alarms can be heard by nearby zombies. Alarms turn off after a certain time or when the car is destroyed. Certain job or research is required to prevent alarms from sounding. - Changed the UI for attaching parts and coils. Parts and coils that can be equipped are displayed based on the equipment. - Sockets on armor are now displayed on the icon. - Added Obtainment Area to the tooltip of items. - Added a bearing to the map. [h3][b][Bug Fixed][/b][/h3] - Fixed that not possible to 'Take All' interaction to items on the ground. - Fixed that the holding equipment did not disappear when playing the eating animation while equipped. - Fixed first-person reloading animations for some firearms. - Fixed that the iron sight of the Special Force Assault Rifle was not displayed. - Fixed that the zombies were playing the effect even though they were not actually hitting each other in the client player(guest). - Fixed that the ranged traps were firing projectiles into the air. - Fixed that the loaded fuel on mechanical equipment (Chainsaw, Jackhammer) would not hold.