Development Update #10 - Vehicle Polishing and Stabilization

Night of the Dead

Build defenses against nightly waves of zombies. Survive and escape the island.

[h3][b]Development Update #10[/b][/h3] [b]Vehicle Polishing and Stabilization[/b] [h3][b]Ver. 2.1.0.30[/b][/h3] *Existing save data may not be compatible normally. *The game has been updated and the official server is reset. *We recommend breaking down and rebuilding your vehicle after the update. If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible] Email : support@jacktostudios.com If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”. [h3][b][Vehicle][/b][/h3] - The overall system of vehicles has been reworked. - The driving experience of the vehicle has been improved. The vehicle has been improved to better climb steep slopes. - Air-Control feature have been added. [img]{STEAM_CLAN_IMAGE}/38405938/149fa6f3dbd5848e6c58fed79c22c436fb661d60.png[/img] - The interaction for Lift-Up has been improved. It was impossible to lift the vehicle if there was a rider on it. [img]{STEAM_CLAN_IMAGE}/38405938/8f9d6a1eaaeaf7e45cce4e7aa427c5ed30ee8ba8.png[/img] - If a vehicle or a building constructed on a vehicle crash with some of the loot objects, the loot objects will be destroyed. [img]{STEAM_CLAN_IMAGE}/38405938/671e70b08df2e388cb70f4eadbf59470d1dc9648.png[/img] - Effects according to the durability of the vehicle have been added. - Vehicle or buildings constructed on top of vehicle do not collide with items. - The function for moving vehicle seats has been removed. [h3][b][Game Systems][/b][/h3] - The crosshair system has been reworked. The crosshair is displayed for 5 seconds when attacking melee attacks. The crosshair for ranged weapons is always displayed. Attack feedback has been added. Hit(red dot), Critical Hit(diamond), Headshot(triangle). [img]{STEAM_CLAN_IMAGE}/38405938/9395739746afb8c476320967b5cff3be5255a573.png[/img] - Hotkeys have been added to some UI buttons. [img]{STEAM_CLAN_IMAGE}/38405938/b05d4fb7c834c39e85a41118bfb021955e848ee3.png[/img] - The limit for the number of repetitions in crafting has been increased to 999, and the Max/Min buttons have been added. - Building construction judgment has been modified and reinforced. -> Buildings are built more easily when they overlap. - A warning popup is displayed when special characters are entered during game save. - Coils equipped are displayed in the character information window. - A message is displayed if the farm cannot be upgraded. - Key assignments that are 'None' are now assigned to the default key. - The animation for when zombies are hit or dead has been modified. - The game settings on the official server will be changed. No Wave, PVP - The voice chat function has been removed. [h3][b][Game Balancing][/b][/h3] - The drop rate of Tier 6 weapons has been modified. - The overall tier of equipment attachments has been changed. As a result, the areas where farming is possible have changed. - The option of the knuckle handle has been changed. (Manipulability -> Critical) - The additional option of the armor has been changed. (Manipulability -> Stability) - Research on the speed of harvesting and sowing interactions has been increased(45% -> 100%). - Continuous damage has been added to cold debuffs. - The zombies' responsivity to the sound has been increased. [h3][b][Optimization][/b][/h3] The following optimizations have been progressed - Zombie Optimization - World Optimization [h3][b][Bug Fixed][/b][/h3] - Fixed that clients could not cancel the rest interaction. - Fixed that clients could consume food during the rest of the interaction. - Fixed that the initial starting position was not saved in PVE games. - Fixed that repaired equipment still remained in the UI. - Fixed that connections were possible even when the limit distance of the wire connection was exceeded. - Fixed that some stats were not being applied. noise reduction(Suppressor), ranged weapon reload speed, headshot damage increase, and element enhancement. - Fixed that the research for completion speed was not being applied in some interactions. - Fixed that effects caused by zombies were not removed and persisted. - Fixed that items fell under the ground when clients connected. - Fixed that the wave music did not turn off on dedicated servers. - Fixed that entry was possible even when the vehicle was obstructed. - Fixed that the building constructed on top of the vehicle was separated. - Fixed that tools with a durability of 0 were still usable. - Fixed that animals kept regenerating. - Fixed that players were unable to connect to the game in multiplayer. - Fixed that item information(such as durability) could not be loaded when logging into the game. - Fixed some sound bugs. - Fixed some crashes.