Alpha Hotfix #060

Night of the Dead

Build defenses against nightly waves of zombies. Survive and escape the island.

[b] [Ver. 2.1.2.13] - Some crashes have been fixed. - The issue that the size of the Mid-size Animal Trap was increasing has been fixed.[/b] [h3][b]Ver. 2.1.2.9[/b][/h3] If you encounter problems such as game crashes after the update, please check our general solutions first. https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/ Please send a crash report with specifics if a crash occurs. If you have any problems, please send an email with the form below. [Game Version] [Bug] [How to Replicate] [Single/Multi?] [Host/Guest?] [Screenshot/Video if possible] Email : support@jacktostudios.com If you send the save file too, it will be very helpful for verification. The save files are in “%LocalAppData%\LF\Saved\SaveGames”. [h3][b][Game Systems][/b][/h3] Graphic - Some graphic settings have been changed. - The lighting in the game has been improved. - The issue that the moon was not visible at night has been fixed. - The issue that stars were visible during the daytime in DLSS settings has been fixed. - The issue that stars were too bright at night in DLSS settings has been fixed. - The running animation when equipping firearms has been changed. - Some fonts for displaying Chinese and Japanese characters have been changed. [h3][b][Game Balancing][/b][/h3] Zombie Balancing - The health of the Threeheads Zombie(Mutated) has been decreased. - The attack damage of the Threeheads Zombie(Mutated) has been decreased. Loot Balancing - The item drop rate from world zombies has been decreased. (Cloth and Piece of Iron) - The item drop rate from wave zombies has been decreased. (Cloth, Piece of Iron, Rubber, and Plastic) - The damage dealt by players to other players has been decreased (100% -> 10%). - The attack damage of upgraded traps has been increased. - On normal difficulty or lower, the default setting for some parameters has been changed to enable. (No Research Lost Upon Dying, No Items Drop Upon Dying, No Equipment Drop Upon Dying) - The difficulty of official servers has been changed to hard. [h3][b][Bug Fixed][/b][/h3] - The issue that zombies or animals in the world were not spawning correctly has been fixed. - The issue that the same animal was spawning in pairs has been fixed. As a result, the zombies and animals in the world will be reset. We apologize for any inconvenience caused during gameplay. - The issue that some traps were not operating when loading a saved game has been fixed. - The issue that the sound of buildings being destroyed with a Wrench not playing has been fixed. - The issue that the required research for stealing vehicles was not displayed even already have a Wrench has been fixed. - The issue that stamina was not recovering while riding a bike has been fixed. - The issue that the breath attack visual effect of the Ice Heavy Zombie was not visible has been fixed. - The issue that the intermittent slipping movement of zombies has been fixed. - The issue that zombies were intermittently unaffected by physics forces has been fixed. - The issue that the animation of zombies landing when falling from the air was repeatedly playing has been fixed. - The issue that some wave zombies were standing still in place has been fixed. - The issue that the aiming state was not released in specific situations (death while aiming, riding while aiming) has been fixed. - The issue that furniture on fire was not properly dealing damage to the surroundings has been fixed. - The issue that client players were not affected by physics forces from treadmills has been fixed. - The issue that client players had to attack natural objects at least twice for them to be destroyed has been fixed. - The issue that client players were not dealing proper damage to punch machines with melee weapons has been fixed.