Build defenses against nightly waves of zombies. Survive and escape the island.
[b]
[Ver. 2.1.2.13]
- Some crashes have been fixed.
- The issue that the size of the Mid-size Animal Trap was increasing has been fixed.[/b]
[h3][b]Ver. 2.1.2.9[/b][/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/
Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]
Email : support@jacktostudios.com
If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.
[h3][b][Game Systems][/b][/h3]
Graphic
- Some graphic settings have been changed.
- The lighting in the game has been improved.
- The issue that the moon was not visible at night has been fixed.
- The issue that stars were visible during the daytime in DLSS settings has been fixed.
- The issue that stars were too bright at night in DLSS settings has been fixed.
- The running animation when equipping firearms has been changed.
- Some fonts for displaying Chinese and Japanese characters have been changed.
[h3][b][Game Balancing][/b][/h3]
Zombie Balancing
- The health of the Threeheads Zombie(Mutated) has been decreased.
- The attack damage of the Threeheads Zombie(Mutated) has been decreased.
Loot Balancing
- The item drop rate from world zombies has been decreased. (Cloth and Piece of Iron)
- The item drop rate from wave zombies has been decreased. (Cloth, Piece of Iron, Rubber, and Plastic)
- The damage dealt by players to other players has been decreased (100% -> 10%).
- The attack damage of upgraded traps has been increased.
- On normal difficulty or lower, the default setting for some parameters has been changed to enable. (No Research Lost Upon Dying, No Items Drop Upon Dying, No Equipment Drop Upon Dying)
- The difficulty of official servers has been changed to hard.
[h3][b][Bug Fixed][/b][/h3]
- The issue that zombies or animals in the world were not spawning correctly has been fixed.
- The issue that the same animal was spawning in pairs has been fixed.
As a result, the zombies and animals in the world will be reset. We apologize for any inconvenience caused during gameplay.
- The issue that some traps were not operating when loading a saved game has been fixed.
- The issue that the sound of buildings being destroyed with a Wrench not playing has been fixed.
- The issue that the required research for stealing vehicles was not displayed even already have a Wrench has been fixed.
- The issue that stamina was not recovering while riding a bike has been fixed.
- The issue that the breath attack visual effect of the Ice Heavy Zombie was not visible has been fixed.
- The issue that the intermittent slipping movement of zombies has been fixed.
- The issue that zombies were intermittently unaffected by physics forces has been fixed.
- The issue that the animation of zombies landing when falling from the air was repeatedly playing has been fixed.
- The issue that some wave zombies were standing still in place has been fixed.
- The issue that the aiming state was not released in specific situations (death while aiming, riding while aiming) has been fixed.
- The issue that furniture on fire was not properly dealing damage to the surroundings has been fixed.
- The issue that client players were not affected by physics forces from treadmills has been fixed.
- The issue that client players had to attack natural objects at least twice for them to be destroyed has been fixed.
- The issue that client players were not dealing proper damage to punch machines with melee weapons has been fixed.