Development Status #58

Tank Squad

Tank Squad is a tactical-combat action game. Take part in big tank battles during World War II. Play single-player or coop (4 players). Repair your tanks, replenish supplies, manage the crew and get back to the action!

[img]{STEAM_CLAN_IMAGE}/39404519/872307d849a6a9a31d071ed9e8bc80a1a096f321.png[/img] [h2]Dear Tankers,[/h2] Welcome to our [b]58th[/b] Development Status. You can see what we were working on in three weeks! [h3]Headquarters[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/3b496688c8c7380fe46f63a7275bd782700026c9.png[/img] We are updating the UI for the Repair section of the game. The most important place to go is the HQ. This is where you start your next mission. You will be able to start the mission at any time*, but the game will remind you to prepare properly before the mission starts. So, repair what you can, choose appropriate ammo presets, etc. [img]{STEAM_CLAN_IMAGE}/39404519/07c356d72af17fd1c95969070fb66026856fb085.png[/img] [i]*The only exception is when you do not have a single combat ready vehicle. This is the only mission blocker at this moment.[/i] [h3]Quartermaster[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/af557bebfc96e3d783108b849fde343ab01abd73.png[/img] Next very important place is the Quartermaster. Here you can get new replacements for your lost vehicles or replenish infantry squads. This is the place to manage both owned and reserved force pool. [h3]Force Pool[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/0860faa5dfbd1c55522aad6ccaa05d416cec1df6.png[/img] For vehicles, this is the place on the Repair Station where you can spawn a vehicle. You can also use this menu to check which vehicles are ready and which need to be repaired. Captured and wrecked vehicles are also listed here. [h3]Fries Kran 16t - crane controls[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/f70064eb2ae1f6baf7a4130c4ac94801267bf968.png[/img] The next screen is when we control the crane. A simple theme, several buttons telling you what pressing which one will do what. [img]{STEAM_CLAN_IMAGE}/39404519/b66c5e1dacef60aae0ad76bd34a366e0b3969a06.png[/img] [h3]Performance issues[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/d4cef629a651132c5151325f4457bd1165dd0c45.jpg[/img] Performance and network issues have been the main focus of the last month. These are mainly for HDD users, as they only prevent the player from joining or creating a session the first time (in single player). SSD works fine. In order to play correctly, they simply need to close and restart the game. We have started to trace the problem. It seems that at some point during loading, the game freezes for more than 10 seconds. 10 seconds is the maximum time that our multiplayer engine will allow to be disconnected from its cloud. So this is a struggle to reduce load times and look for bottlenecks. So the freeze has to be spread out over more seconds of load time. It is hard, but we have to solve these problems first. Even if we want to add more gameplay features or more vehicles. We simply cannot afford to ignore these issues. [h3]Environment update on C1M2[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/ca9e2f49563f7ad89e917d397e67b6b3dd6fbefa.jpg[/img] Work on the visual aspect of the map, which was divided into two missions, has been completed. The map has been carefully developed and designed to provide the player with a rich and realistic environment that captures the context of World War II on the Eastern Front. [img]{STEAM_CLAN_IMAGE}/39404519/00d5a18656982594de3ad4b37bea636486f66c23.jpg[/img] The first mission focuses on capturing the fortified village of Luchki. The topography of the village, its defense system and key strategic points have been precisely mapped on the map, allowing the player to plan and strategize effectively. [img]{STEAM_CLAN_IMAGE}/39404519/0d3b6c8a800c8aad51f7eb872b1555c6fdf910f5.jpg[/img] The second mission focuses on moving tanks towards the airport in Luchki. The routes and obstacles on their way have been marked appropriately, and the mission target - the airport - is clearly marked on the map. [img]{STEAM_CLAN_IMAGE}/39404519/73f70561f0ce088972cc4fb2f592f791c5d871eb.jpg[/img] [h3]Notepad[/h3] [img]{STEAM_CLAN_IMAGE}/39404519/21fa62767cad3cc4d803631f7cf3ff7b3c63d5be.png[/img] The last item to be swapped is the notebook, where we have handy access to information about units, vehicles and their crews. For example, we can use the notebook to order repairs at the repair station. [img]{STEAM_CLAN_IMAGE}/39404519/3fdd91d389f9b37b74de9f3fa1f8cee71002e2e1.png[/img] At this point, a new notebook model has been implemented in the game. The next stage is to design the interface visible on it - lettering, font, buttons. So that the whole thing is consistent with each other. [img]{STEAM_CLAN_IMAGE}/39404519/f5f60f6bae4981f584d6b45d98401d8a469b4de2.png[/img] In the last picture the current state, don't get used to this layout, it will be different. If you have any ideas on how you would see it, let us know in the comments what you think, we'd love to read and get into a discussion. [img]{STEAM_CLAN_IMAGE}/39404519/ee583a5de9f31f92816f81157ea3bafff15c1c8c.png[/img] Thank you and have a good one! [i]DeGenerals[/i] [img]{STEAM_CLAN_IMAGE}/39404519/ef5d3a6d6ff6538074686b68ff0998db3db3744b.jpg[/img] [url=https://discord.gg/vNQdBgrdRx][img]{STEAM_CLAN_IMAGE}/39404519/c3bdf5f1cdabcd495fb0a8166cee22818ef1129f.png[/img][/url] [url=https://www.facebook.com/TankSquadGame][img]{STEAM_CLAN_IMAGE}/39404519/f669dfaac50572abe510828b1ac67d3bcbcedf72.png[/img][/url]