Development Status #52

Tank Squad

Tank Squad is a tactical-combat action game. Take part in big tank battles during World War II. Play single-player or coop (4 players). Repair your tanks, replenish supplies, manage the crew and get back to the action!

[img]{STEAM_CLAN_IMAGE}/39404519/5dcdf83a85a9de6216db41f55b07ad5ba2718a7e.png[/img] [h2]Dear Tankers,[/h2] Welcome to our [b]52nd[/b] Development Status. As we’re focused to increase frames per second to be able to simulate combat for 20-30+ active vehicles and around 100 infantry we were mostly working on optimization in previous weeks. [h3]Optimization[/h3] The main issues we are facing with optimization are: Physics simulation:[list] [*] pathfinding - our custom pathfinding system might not be up to allow smooth calculations and pathfinding for 100-200 agents at once. The biggest issue is that currently, our AI does not follow the correct path to the next objectives/triggers/exit points and just stays idle. This in the end creates an issue with performance in late battle, as having 400+ units at the same time causes the game to have very few frames. [*] suspension for vehicles [*] complex models of vehicles - we’ve discovered that our vehicles and their complexity have an impact on the physics engine in Unity. We will have to make the model easier for computation [*] VFX and colliders of vehicle wrecks - when the vehicle change into wrecks then we disable most of their physics and simulation, but not enough. Having 20-30 + wrecks on a scene still causes Unity to drop frames [/list] AI animations: [list] [*] infantry needs the animator state machine working all the time, resulting in performance drops[/list] [h3]Gameplay preview (work in progress)[/h3] We'd like to show you an early look at the gameplay we've been working on recently. We're changing and adding a lot to get the build up to Steam Next Fest. In the video, you can see a snippet of gameplay with a village for players to take over. Along the way, the player may encounter some AT guns, which are also part of the mission. [previewyoutube=2aVc4-wVBGw;full][/previewyoutube] Would you like to see such a mission in the upcoming demo? :) [h3]User Interface[/h3] We are in the process of designing and replacing the temporary working interface in the game with something more final that we would like to have in the game. Extensive work is underway on the in-game interface. Below are some mockups showing what you can more or less expect in the game. We want to allow players to configure what they want to be visible. For example, if someone wants full realism without any UI - go ahead. If you want a more minimalistic UI, go ahead. The mockup below shows almost everything that could theoretically appear on the interface. In practice, this is unlikely to happen. Some things will be hidden and only visible by activating tactical mode (T button) to show additional information. [img]{STEAM_CLAN_IMAGE}/39404519/ada0608df305d266164d98b42383553c73f78111.jpg[/img] Here, in turn, the following mock-up shows what this may already look like during the game. For example, only:[list] [*] markers from the main / side objectives [*] minimap [*] compass [*] vehicle HUD & weapon status [*] hints [/list] We are currently testing enemy markers - they do not show up immediately. They are only visible from a certain distance - we want to try to make them more interactive, e.g. when someone in the crew or a tank from another squad spots the enemy. [img]{STEAM_CLAN_IMAGE}/39404519/6d4685edd2e1e8acfac285f2a759ded935e4e39b.jpg[/img] Here is a mockup of the interface when spawning a unit or depot. You can see the map with the current objectives on the mission as well as the revival points. [img]{STEAM_CLAN_IMAGE}/39404519/11381c84f7564d7e5574b943833cecd2749ee154.jpg[/img] Thank you and have a good one! [i]DeGenerals[/i] [img]{STEAM_CLAN_IMAGE}/39404519/ef5d3a6d6ff6538074686b68ff0998db3db3744b.jpg[/img] [url=https://discord.gg/vNQdBgrdRx][img]{STEAM_CLAN_IMAGE}/39404519/c3bdf5f1cdabcd495fb0a8166cee22818ef1129f.png[/img][/url] [url=https://www.facebook.com/TankSquadGame][img]{STEAM_CLAN_IMAGE}/39404519/f669dfaac50572abe510828b1ac67d3bcbcedf72.png[/img][/url]