Action, mystery, and a chance for redemption await you in the gritty first-person action-adventure GRAVEN. Explore a dark fantasy world as a wrongly convicted man of faith. Battle the horrors of humanity, the wilds, and beyond using armaments, magic, and the environment.
To all of you in the Orthogonal Order, a testament, if you will…
Hello! My name is Gustav Schrøder, associate producer on Graven. I would like to give you a bit of insight as to what we have been working towards over the last couple of months.
The team has been going deep - dusting off the ancient tombs of Verzyphiir, gathering firewood for the icy winds of Granite Watch, and dredging through the swamps of Cruxfirth.
Here’s a sneak peek at what we have in store for you:
[h2]Brave new foes, and aim to survive…[/h2]
For Graven’s full release, we’ll be adding unique enemies to both the second and third hub. It’s going to be a tooth-and-nail fight to the death as you attempt to navigate the mists of The Snowblind Copse, take on mysterious forces in the sandswept city, and brave the dangers lurking within the puzzling world of Graven.
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[h2]With all new tools of destruction, take action![/h2]
Aside from the new enemies and areas you’ll encounter, we’ve upgraded the Priest’s arsenal. If you keep an eye out on your journey, you’ll find new weapons, staff stones, and more to enhance your power.
Take the fight to those who would see your demise.
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[h2]Explore, experiment. Examine your surroundings.[/h2]
For both of the new hubs, we’ve been focusing on atmosphere, interactions that require use of your spells, as well as some hidden rewards here and there. Keep your wits about you, and you just might notice something extraordinary around the corner…
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[h2]Familiar, and yet…[/h2]
When you revisit Cruxfirth in the final release, you may notice that it’s not quite the same. We’ve cranked up the atmosphere, and made some adjustments to give you a fresh experience. About as fresh as the peat bog allows, of course.
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[h2]More to come…[/h2]
That concludes the sneak peek. We’ll be back with an announcement when we get closer to the release date. But for now, we return to our pilgrimage.
For there is much to be done, on the parallel path.
// The GRAVEN development team