Greetings, everyone!
Once more we come to you bearing good tidings - today marks exactly 2 weeks since the full release of [url=https://store.steampowered.com/app/1371690/GRAVEN/]GRAVEN[/url], and we have just released our third patch since then! This one focuses on performance optimization and further bugfixing.
To point out a few major improvements, the annoying issue with disappearing bosses is now gone, respawning locations after continuing saved games are more reliable and various soft-locks have been removed. You can check out the full list of changes below, and an updated [url=https://steamcommunity.com/app/1371690/discussions/0/4131557382032776056/]list of known issues here[/url].
And as always, please, keep sending your bug reports, feedback and suggestions to us; and if you are already enjoying the game, don't forget to [url=https://steamcommunity.com/app/1371690/reviews/]leave it a review of it here on Steam[/url]!
[h3][b]Full Change Log:[/b][/h3]
[list]
[*] Performance optimization pass across the game
[*] Fix HUB 3 spawning players in various locations when resuming a save
[*] Fix HUB 3 connection blocker not active until city quest is active
[*] Fix HUB 3 various object states resetting on resuming a save
[*] Fix Catafalque boss not spawning if you quit after starting it
[*] Fix Festering Congregation kill not always transferring you to the next HUB
[*] Fix various issues related to finding a multiplayer game
[*] Fix loot not always properly rewarding the player
[*] Potential fix for intro cinematic lag
[*] Fix Catafalque boss sometimes becoming idle and other times leaving the arena
[*] Fix chime puzzle chimes not always playing a sound when shooting it
[*] Fix pressure plates logic becoming inverted on resuming a save
[*] Fix various ladders to be easier to climb
[*] Fix potentially enemies becoming invulnerable
[*] Fix first time profile creation screen not properly dedicating a profile ID
[*] Fix NPCs saving their positions under the world
[*] Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed
[*] Changed attacks Paladins and Priests use when smashing breakables in their way
[*] Mild nerf to Crossbow alt-fire
[*] Gold penalty readjusted for the new dropped gold behavior
[*] Reduced upgrade costs for Staff and Short Sword
[*] Fix Cuff Arrow being awarded on Lice Slough quest completion
[*] Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor
[*] Add setup to reset the gate in the greed pit room of Gorged Dunes
[*] Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes
[*] Fix VFX of a destroyed altar being active if you return to the level
[*] Chimes puzzle frame recolor to help with identification
[*] Patched some holes in Gorged Dunes
[*] Patched some gaps and improved decals in the palace
[*] Fix not being able to pause and quit in credits
[*] Improve handling of ladders underwater
[*] Fix discharge on rare occasion causing a crash
[*] Fix infinite fire with elemental stone that prevents switching back
[*] Fix various places having too large of step height which requires player to jump
[*] Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate
[*] Improved HUB3 loading pattern so we can skip second load
[*] Expose more ini settings
[/list]
https://store.steampowered.com/app/1371690/GRAVEN/