Another Big Patch for GRAVEN Has Arrived!

Greetings, everyone! Once more we come to you bearing good tidings - today marks exactly 2 weeks since the full release of [url=https://store.steampowered.com/app/1371690/GRAVEN/]GRAVEN[/url], and we have just released our third patch since then! This one focuses on performance optimization and further bugfixing. To point out a few major improvements, the annoying issue with disappearing bosses is now gone, respawning locations after continuing saved games are more reliable and various soft-locks have been removed. You can check out the full list of changes below, and an updated [url=https://steamcommunity.com/app/1371690/discussions/0/4131557382032776056/]list of known issues here[/url]. And as always, please, keep sending your bug reports, feedback and suggestions to us; and if you are already enjoying the game, don't forget to [url=https://steamcommunity.com/app/1371690/reviews/]leave it a review of it here on Steam[/url]! [h3][b]Full Change Log:[/b][/h3] [list] [*] Performance optimization pass across the game [*] Fix HUB 3 spawning players in various locations when resuming a save [*] Fix HUB 3 connection blocker not active until city quest is active [*] Fix HUB 3 various object states resetting on resuming a save [*] Fix Catafalque boss not spawning if you quit after starting it [*] Fix Festering Congregation kill not always transferring you to the next HUB [*] Fix various issues related to finding a multiplayer game [*] Fix loot not always properly rewarding the player [*] Potential fix for intro cinematic lag [*] Fix Catafalque boss sometimes becoming idle and other times leaving the arena [*] Fix chime puzzle chimes not always playing a sound when shooting it [*] Fix pressure plates logic becoming inverted on resuming a save [*] Fix various ladders to be easier to climb [*] Fix potentially enemies becoming invulnerable [*] Fix first time profile creation screen not properly dedicating a profile ID [*] Fix NPCs saving their positions under the world [*] Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed [*] Changed attacks Paladins and Priests use when smashing breakables in their way [*] Mild nerf to Crossbow alt-fire [*] Gold penalty readjusted for the new dropped gold behavior [*] Reduced upgrade costs for Staff and Short Sword [*] Fix Cuff Arrow being awarded on Lice Slough quest completion [*] Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor [*] Add setup to reset the gate in the greed pit room of Gorged Dunes [*] Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes [*] Fix VFX of a destroyed altar being active if you return to the level [*] Chimes puzzle frame recolor to help with identification [*] Patched some holes in Gorged Dunes [*] Patched some gaps and improved decals in the palace [*] Fix not being able to pause and quit in credits [*] Improve handling of ladders underwater [*] Fix discharge on rare occasion causing a crash [*] Fix infinite fire with elemental stone that prevents switching back [*] Fix various places having too large of step height which requires player to jump [*] Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate [*] Improved HUB3 loading pattern so we can skip second load [*] Expose more ini settings [/list] https://store.steampowered.com/app/1371690/GRAVEN/