Crossfire: Legion is a real time strategy game featuring tactical action in furious battles across a shattered version of the near future. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.
Greetings Commanders,
This month of development has focused on cleaning up shop and so we have an update for you that’s full of important balance changes and bug fixes. No new content today while we work towards a bigger content drop later this summer. Read on for all the technical fix details that come together for a better game experience.
[img]{STEAM_CLAN_IMAGE}/41808008/8afea8fd6bd6e564ba3ed2e01716622e08760365.png[/img]
[b]The Arachne's Spider Web[/b] ability now has the appropriate intended falloff. In short, the further from the impact center, the less damage taken. The splash radius has been significantly lower to 3 from 15
[img]{STEAM_CLAN_IMAGE}/41808008/833d41fe54d8382a54d07c0f81f6d7406b84e7b6.png[/img]
[list][*] Phalanx units controlled by the AI now enter Hull-Down when attacked and correctly deactivate Hull-Down when the attacker is out of range
[*] The Jester's Repair ability now no longer remains active after the Jester gets picked up by a transport unit
[*] The Silverfish’s ammo is now not reset if less than six projectiles are fired in a single burst
[*] The Centipede no longer gains energy from attacking allied units/buildings
[*] A damaged Black List watch tower will now gain full HP after upgrading
[*] The Global Risk trooper’s deployable forward turret no longer remains from one Round Robin match to the next[/list]
[img]{STEAM_CLAN_IMAGE}/41808008/4bb510f403caec0754fbff34d47ac1b21bedc4da.png[/img]
[list] [*] Commander Freefall can now use her hack ability on turrets after restarting the first checkpoint during Campaign Mission 3
[*] Workers now start PayLoad games correctly assigned to a materials resource node
[*] Workers will no longer not harvest at the beginning of game
[*] Workers no longer get stuck inside Resource Nodes after canceling a building order
[*] The 'Repair Structure' ability of Worker units now has a consistent description
[*] Post-game Combat Scores are now consistently calculated
[*] Spectators can no longer take an A.I's place in the game lobby after the match ends
[*] The description of the production buildings' upgrade button and the description of the current upgrade level are now consistent
[*] Units can now no longer be dropped in the river by transport units in Campaign Mission 6
[*] New Horizon’s Infantry 'Shield Transfer' ability now no longer remains active after the unit using it depletes its shields[/list]
[img]{STEAM_CLAN_IMAGE}/41808008/4317d7f263e25b42d66ac4a5fb3af7c3c1d04196.png[/img]
[list] [*] When filtering by faction in the Army Menu, the player will no longer not see units until they scroll back up after already having scrolled to the bottom of the army list
[*] Display settings now revert correctly when the user reverts the changed display settings repeatedly
[*] Grammar errors corrected
[*] Right Mouse Button can now be used to open a detailed unit view properly
[*] Several unit icons are now correctly placed in the recruitment buildings' UI during Campaign missions
[*] Vehicles are no longer spawning without some graphical details once high unit counts are reached
[*] The Arachne UI icons now display that it can attack ground units
[*] The text and audio now match in Chinese after Campaign mission 12 result log
[*] The unit displays no longer show locked loadouts that can be used
[*] The Black List Mechanized Facility explosion VFX no longer disappears while it is building and then canceled
[*] UI display settings no longer revert incorrectly when the user reverts the changed display settings repeatedly[/list]
[img]{STEAM_CLAN_IMAGE}/41808008/aa68bbe8506ea8a60e9d74ff6a98c403f25193f2.png[/img]
[list][*] The player can no longer place buildings inside fuel nodes on several Payload maps
[*] The player is now not able to build on the ramps in both bases within the Domination map
[*] Building boundaries are now correctly set on the east and north sections of the Labyrinth map
[*] Player base building areas are no longer so severely limited by map border on the Snow Base map[/list]
[img]{STEAM_CLAN_IMAGE}/41808008/a22f603a319f4e88a349e0528c7b470ddf1230ea.png[/img]
For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.
[img]{STEAM_CLAN_IMAGE}/41808008/4530d09fe715a9b51879be3c9e86d6770c51cdeb.png[/img]
We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Get the latest intel by following us here:
[url=https://twitter.com/CF_Legion][b]Twitter[/b][/url]
[url=https://www.facebook.com/Crossfirelegion][b]Facebook[/b][/url]
[url=https://discord.gg/8MrVJbyr2v][b]Discord[/b][/url]
[url=https://www.instagram.com/crossfirelegion/][b]Instagram[/b][/url]
[url=https://www.twitch.tv/crossfirelegion][b]Twitch[/b][/url]
[url=https://www.reddit.com/r/CrossfireLegion/][b]Reddit[/b][/url]
Now with these important fixes taken care of, we are looking forward to releasing the new content we have planned. So stay tuned for future updates.
- Your Crossfire: Legion team