DevBlog 35: Update 1.4

Crossfire: Legion

Crossfire: Legion is a real time strategy game featuring tactical action in furious battles across a shattered version of the near future. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.

Greetings Commanders, Another monthly update is here and adds a new fast paced game mode for you to test your command skills on, as well as friends features to help you better coordinate your battles. We’ve also made another large swath of fixes to improve your battle experiences. [img]{STEAM_CLAN_IMAGE}/41808008/ec5342f047791e3eb04f7030b57950516953da44.png[/img] [img]https://media.giphy.com/media/mP9A8EgckSaiBnXpow/giphy.gif[/img] Up-to 8 players enter this Free-for-all arena mode, with only one emerging victorious. All players who enter the Round Robin mode will be matched against each other in rounds. These 1v1 rounds will be fought simultaneously on isolated battlefields within the same map Each round starts with a short window of time to build units at your core base. You can choose any unit, from any faction, with their abilities already unlocked. Choose wisely, however, as you are limited to 400 minerals, 400 fuel, and 50 population points. When the build phase is over, you’ll command your units to fight. Survive to win the round and score a point. Once all the rounds and face-offs have been completed, the player with the most points wins. Quick reflexes, flexible strategies, and a deep understanding of unit synergies and counters will see you prevail. So, if you ever wanted to know how a behemoth mech and imperator artillery tank combo would fare, or any combination of units really, then this is the game mode for you. [img]{STEAM_CLAN_IMAGE}/41808008/f56416516660e9bdadb6c465850cecafa50424ba.png[/img] We’ve also added a host of new features that allow you to easily find your friends in game and set up battles either against or with each other. [img]{STEAM_CLAN_IMAGE}/41808008/4317d7f263e25b42d66ac4a5fb3af7c3c1d04196.png[/img][list] [*] Hostile Phalanx 'Hull Down' ability VFX no longer plays every time it enters vision [*] The unit Wasp and Albatross aren’t lost in the introduction video [*] Yeoman, Rhino, Arachne Units and the Torrent map no longer contain placeholders in all non- English languages [*] Text now localized in FR/DE/ES/RU/PL/JP Profiles [*] The Accessibility tab is no longer displayed in English despite changing language in the options [*] The Rhino no longer plays a shooting VFX when leaving fog of war while an enemy is near without actually shooting [*] The unit Siren eviscerate VFX is now complete [*] The New horizon all infantry shield transfer ability UI no longer disappears in the army screen [*] The defeat cutscene loop no longer occurs after Lock Station objective is lost just before time to defend it expires on the Cheong-Lim Canal campaign mission [*] Shield Regeneration gameplay tip no longer has a typo in its description [*] Freefall ‘s 'Acid Rain' Commander ability description is now consistent with its effects in-game [*] Scarab's Last Stand now has a description of the affected unit being destroyed upon the shield being depleted [*] An Extra scroll bar no longer appears in M2, M4, M8, M9, and M10 intel game messages [*] The Satyr is not anymore displayed as a vehicle UI on the army screen [*] Unit icons aren’t lost on the economic growth graph [*] The Crocodiles' lasers do not disappear anymore when it changes targets [*] There is now no black line on missiles in stealth [*] Invited players can now see other players and themselves in the lobby, and host players can see invited players [*] The debug message of countdown now does not appear in the lobby before the game starts [*] Typo fixed in Morningstar's 'Barrage' ability description[/list] [img]{STEAM_CLAN_IMAGE}/41808008/4bb510f403caec0754fbff34d47ac1b21bedc4da.png[/img][list] [*] Global Risk Jester tank unit can now repair Workers [*] The message of the enemy's HQ leveling up will now be displayed on screen [*] Overlord's 'Armor Piercing Rounds' upgrade description is now consistent with its effects in-game [*] Sniper's 'Assassinate' ability description is now consistent [*] In Cooperative Operation Northside, the AI will not extract the VIP at the wrong location in the end [*] Surrender now has a cooldown [*] Collisions now exist when air units are passing through some assets [*] The ready function now works if the player changes 2 AIs to team 2 [*] The Player can now not skip a large part of campaign Mission 4 [*] Restarting Campaign Mission 15 from the last checkpoint no longer gives players different commander abilities [*] The Rhino now leaves stealth mode after being attacked [*] The Scorpion's Gas Grenade no longer deals damage to buildings [*] Scorpion's skill description now corresponds with its in-game ability [*] Opening and closing menu now does not unpause replays [*] Workers are now able to automatically return resources [*] Campaign Act 3 Shipbreaker mission will now progress when the player destroys one of the Charon units carrying the "Shipbreaker" bombs [*] On Campaign Mission 05, the game will not pause itself after an allied Scepter is destroyed when it's picking up civilians[/list] [img]{STEAM_CLAN_IMAGE}/41808008/aa68bbe8506ea8a60e9d74ff6a98c403f25193f2.png[/img][list] [*] Map borders now do not block a part of the visible base area in the bottom right and top left side of the Payload Rail Yard map [*] Players can now always trigger the escort after capturing the payload [*] A Payload now does not drive so very close to enemy Base on Blacksite map [*] A Payload now does not stall at its destination before deploying on the Domination map [*] The game will not display defeat in payload mode if the AI’s HQ is destroyed [*] Fixed overlapping grass texture on the Healing ring from the Core Base on Predator Map [*] No more Magenta walls near borders of Northside co-op map [*] Building on Labyrinth maps do not have pink textures anymore [*] The player name now does not disappear on the loading screen for maps Torrent and frostbite [*] AI's ground units can no longer get stuck on physical assets located on the Labyrinth map [*] The pipes near ramp now have collision on the Torrent map [*] Players can now no longer construct buildings in several blind spots on Torrent map [*] Invisible walls do not prevent building on the 'Blacksite' map [*] Coop Operation Northside - A fatal black screen does not occur after the intro cinematic [*] Coop Operation Thunderstrike - The objective timer will not fail to appear at the start of the mission[/list] [img]{STEAM_CLAN_IMAGE}/41808008/833d41fe54d8382a54d07c0f81f6d7406b84e7b6.png[/img] [list] [*] New Horizons Cerberus units projectiles deal damage to one enemy only [*] Rhino now has the ability to hold fire[/list] [img]{STEAM_CLAN_IMAGE}/41808008/99718103d95d75a34b225b8a871f85059f9aba02.png[/img][list] [*] Tactical Nuclear Strike's description now matches its in-game behavior [*] Both Rhino and Yeoman now unlock at the correct tier and have a correct resource cost [*] Players are now able to refund the construction cost for the Rhino[/list] [img]{STEAM_CLAN_IMAGE}/41808008/a4201e920e517bb03eb5bae8144932246055b7ba.png[/img][list] [*] Campaign Mission 3 now has the audio about Warden on the result screen [*] Subtitle and VO now do not cut-off early during third phase of Camapaign Mission 9[/list] [img]{STEAM_CLAN_IMAGE}/41808008/1558a09eba56b7aa7dfad68db18e6ff94558a3ef.png[/img][list] [*] Random map option doesn’t draw custom maps from outside the pool of maps available to all players in the lobby[/list] [img]{STEAM_CLAN_IMAGE}/41808008/a22f603a319f4e88a349e0528c7b470ddf1230ea.png[/img] For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing. [img]{STEAM_CLAN_IMAGE}/41808008/4530d09fe715a9b51879be3c9e86d6770c51cdeb.png[/img] We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z Get the latest intel by following us here: [url=https://twitter.com/CF_Legion][b]Twitter[/b][/url] [url=https://www.facebook.com/Crossfirelegion][b]Facebook[/b][/url] [url=https://discord.gg/8MrVJbyr2v][b]Discord[/b][/url] [url=https://www.instagram.com/crossfirelegion/][b]Instagram[/b][/url] [url=https://www.twitch.tv/crossfirelegion][b]Twitch[/b][/url] [url=https://www.reddit.com/r/CrossfireLegion/][b]Reddit[/b][/url] That's a heck of a lot of fixes and new features for you to experiment with. With this release we go back to monitoring your feedback closely and using it to inform our future updates. Thanks for your conitnued support and happy gaming, - The Crossfire: Legion team