DevBlog 34: Update 1.3

Crossfire: Legion

Crossfire: Legion is a real time strategy game featuring tactical action in furious battles across a shattered version of the near future. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.

Greetings commanders, We know how important quality of life and bugs are to your battlefield experience and so in this update we are focusing on these. No new units or game-modes today, just cold hard fixes. For those who love such details, we salute you, and let’s dive in: [img]{STEAM_CLAN_IMAGE}/41808008/d3f89770eac4afdcd940dfee265aee69a6aa7dcf.png[/img][list] [*] New Horizon’s Arachne unit now requires a Level 2 Vehicle Assembly building to be built [*] Arachne's "Spider Web" ability will no longer remain active after the unit is picked up by the Charon transport unit [*] Arachne AA attacks no longer damage ground units [*] Deploying Multiple Arachne spider webs at the same time no longer causes unintended targeting behaviour [*] Multiple Arachne cannot place spider webs at the same time resulting in abnormal behaviour [*] When selecting the Arachne, the Orion’s voice line no longer plays [*] The Arachne's Spider Web ability no longer has unlimited range [/list] [img]{STEAM_CLAN_IMAGE}/41808008/833d41fe54d8382a54d07c0f81f6d7406b84e7b6.png[/img][list][*] The Charon now has an “Unload all” ability [*] Units now show their states in replays [*] New Horizon’s Cerberus unit does not deal double damage to the first target hostile unit hit by its attack [*] Both the Rhino and Yeoman can now be picked up by the transport units [/list] [img]{STEAM_CLAN_IMAGE}/41808008/71dce169cad6f72252d385f6e8962de8e874b540.png[/img] [list][*] Null Field' Commander Ability can no longer be used in the fog of war [/list] [img]{STEAM_CLAN_IMAGE}/41808008/99718103d95d75a34b225b8a871f85059f9aba02.png[/img][list][*] Arachne and Rhino are now available to recruit in Battlelines [/list] [img]{STEAM_CLAN_IMAGE}/41808008/aa68bbe8506ea8a60e9d74ff6a98c403f25193f2.png[/img][list] [*] Hyperion cannot jump out of the ability range in Mission 15 of the Campaign [*] Units cannot enter the wall near the raised area found at the top right of Typhoon map [*] Containers aboard the Cargo Ship in the 1v1 map Torrent no longer float midair [/list] [img]{STEAM_CLAN_IMAGE}/41808008/4317d7f263e25b42d66ac4a5fb3af7c3c1d04196.png[/img] [list] [*] Fixed issue causing Co-op lobbies not to launch correctly when all players are "ready" [*] Players can now cancel “ready” during countdown [*] The lobby countdown UI no longer disappears [*] Placeholders are no longer used for the Mamba's ability name and description [*] The 'Labyrinth' map no longer used placeholders in the 'custom game' menu [*] The unnecessary question mark has been removed from the Rhino's description [*] The text "player vs player" no longer becomes a local id in Chinese [*] The team color will become red for both of the two players. [/list] [img]{STEAM_CLAN_IMAGE}/41808008/4bb510f403caec0754fbff34d47ac1b21bedc4da.png[/img] [list] [*] The key combination now works for army shortcuts [*] After finishing a Battlelines match, the game no longer becomes unresponsive in the next matches [*] You can now reassign 2 hotkeys to any shortcut [*] There is now no air wall on the map Blacksite [*] It is now not possible to automatically skip the game process after the third node on Mission 15 of the Campaign [*] The game will not block when the player’s HQ is destroyed by AI on the Typhoon map [*] The player who finishes loading in a match first will now not have slightly more materials than players who finish loading later [*] The “Scorch” Ability now looks more natural on mech units [*] Fixed a bug whereby when a Guest player clicks “Ready” and then changes team at the same time, all the functions are disabled except exit [*] The Player cannot skip a part of Mission 2 in campaign anymore [/list] [img]{STEAM_CLAN_IMAGE}/41808008/a22f603a319f4e88a349e0528c7b470ddf1230ea.png[/img] For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor: https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing. [img]{STEAM_CLAN_IMAGE}/41808008/4530d09fe715a9b51879be3c9e86d6770c51cdeb.png[/img] We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip We also have some dedicated assets for streamers like overlays etc. here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z Get the latest intel by following us here: [url=https://twitter.com/CF_Legion][b]Twitter[/b][/url] [url=https://www.facebook.com/Crossfirelegion][b]Facebook[/b][/url] [url=https://discord.gg/8MrVJbyr2v][b]Discord[/b][/url] [url=https://www.instagram.com/crossfirelegion/][b]Instagram[/b][/url] [url=https://www.twitch.tv/crossfirelegion][b]Twitch[/b][/url] [url=https://www.reddit.com/r/CrossfireLegion/][b]Reddit[/b][/url] We hope that now when you take to the battlefield, you’ll have a smoother experience. Of course, we'll be monitoring your feedback closely as we prepare for future updates. Thanks again and happy gaming, - The Crossfire: Legion team