Devblog #11

Area 86

Area 86 is a physics-based escape room puzzle game. Control your robot in an interactive environment. Push, pick, throw, activate or destroy objects to escape.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32196329/d7f127f2dd75fa1bf30f819a06181ada938eb3fe.jpg[/img] Improvements, polishing, bug-squashing & feature implementation! It all brings a good game together. ːsteamhappyː As last time mentioned, I reworked the item pick/throw functional. Oh, that did take more time than planned. But now - I can say it's finished and every possible item that can be picked up by our robot is converted to the new logic. No more instant item dropping on wall/obstacle/etc. touching :) Next was tutorial with controllers. The tutorial had already keyboard buttons visible, but nothing when you played with a controller. Checked top controllers from Steam stats and implemented their visual buttons for Area 86. Now we have perfect tutorial feedback for controllers and proper button visuals in settings. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32196329/7083400b2604830a9cb4d1826be18c06291bf60c.jpg[/img] Alright - what about multilanguage support? Have a plan to launch with multiple languages, but does it work? Nope - total mess - went over all possible texts and implemented proper font support for different languages. Now can say that Area 86 is multiple languages ready. [i][ only need to find people to translate it properly ][/i] :cleankey: Did you ever notice that physics in games is a beast that can go crazy at any time? Well, Area 86 is no exception. Squashed some physics bugs thanks to streamers who encountered them! Now it's more stable than ever! [i][ till next shows up ][/i] But wait! Probably you will like this. One day had an idea: why not allow you to do a flip with the robot in the air? The trick is simple, you jump and then hit jump again to do a flip in the air. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32196329/91b6dcd256e7666f8140daa04fdb0bba72340912.gif[/img] [i][b]Awsome[/b] - right?[/i] ːsteamhappyː On that note, we could end this blog post and return to development. Till next time!