Devblog #10

[b]Hello, friends.[/b] Today I’m sharing the latest updates on the game. A lot of work has been done, and I’m excited to tell you more. [b]Bicycle[/b] - The mechanics for the bicycle are now complete. It is fully functional. - Added the ability to save the bicycle along with the items placed on it. - A sound system for the bicycle has been implemented, adding realism to the gameplay. - The bicycle construction system is fully completed. Players can now assemble it using scrap metal. - The bicycle can now be used to transport weapons, food crates, water bottles, and ammunition, making it easier to manage resources and save time. - The speed of the bicycle has been slightly reduced for greater realism, and it decreases further when turning. [img]{STEAM_CLAN_IMAGE}/43773679/cbd836bfcc025a6efe5b386effe6e2055fb30a94.png[/img] [b]Gameplay Updates[/b] - Easy mode is now set as the default. - All items found in the city are automatically teleported to the warehouse. - Finding items in the city now grants 100 experience points. - Optimized game code, fixed errors, and improved performance. [b]Dialogue System[/b] - Work on the dialogue system is almost complete. - Added a voice-over system. - Added a facial animation system. - The dialogue system has been integrated into the game for interactions with NPCs in cities. [img]{STEAM_CLAN_IMAGE}/43773679/1177d6d6f736b1e3ad4e84907b575039a48244d0.png[/img] [b]Additional Mechanics[/b] - A new vendor has been added who sells a book from Mr. Zam that grants level 1. He appears randomly during rain. - Players can now build windows in houses and shops. - Added notifications about the current day of the week and total days in the game (displayed after sleeping or at the start of a new day). - Added lighting to the warehouse. - Added lighting near the weapon vendor. - A free bonus reroll is available at the start of the game. - Playing the piano now allows players to earn experience, money, or scrap metal. - More crafting options have been added to the detail crafting table. [img]{STEAM_CLAN_IMAGE}/43773679/d510e3cc847d8e4cfa94ee1576f372c744c9ee7f.png[/img] [b]Reworked Mechanics[/b] - Blueprints can now be collected without needing to build a machine for creating details. - Trash can now be built without removing individual trash piles first. [b]Bug Fixes[/b] - Fixed an issue where the weapon-cleaning tutorial would reappear repeatedly. - Corrected the display of experience points on the computer when changing difficulty levels. - Fixed a problem with transparency and texture inversion in the shooting range during construction and upgrades. - Server save issues have been fixed. Open server status is now displayed correctly. - Fixed the placement of gifts during the winter event. - Corrected calculations for bonus maximum energy. - Resolved a rare bug where cities could appear empty without residents. - Fixed an issue with item scrolling when the warehouse or crafting table was open. - Fixed a bug in creative mode where selecting a structure changed the display of other items. [b]Plans[/b] - A new build has already been uploaded to the test branch. - Work on the quest system for the story mode will begin this week. Thank you all for your support. Stay tuned for more updates — there’s a lot of exciting content coming. Don’t forget that you can test these changes right now in the test branch. Join our Discord channel for more information.