Dev log - September

[img]{STEAM_CLAN_IMAGE}/36591893/db5fd708fa840812ebf05e920071ef41b30a965a.png[/img] At ease Commanders! The [b]DELPHYQ [/b] is team here once again with tons of bug fixes and UI optimization. Bugs are just as much of a threat as an organised force, and our duty is to make your missions as successful and smooth as possible. Besides, our commanders deserve the best and only the best, otherwise they’ll never have a fighting chance against [i][b]The Balance[/b][/i]! That's why we're super excited to provide you our change list for our brand new build version 0.2.22b: [img]{STEAM_CLAN_IMAGE}/36591893/54480ebe2996454177e0f584a4ff548eb136f1ad.png[/img] [b][u]Bug Fixes[/u][/b] - Intel is no longer overlapping in Mission Results. - Mission Results formatting issues are now fixed. - Cutscene audio now pauses along with the video sequence. - Fixed an issue where Player's units are unable to use throw-able abilities through elevated open doors. - Doors in Skyline properly animate. (Yes we fix doors!) - Keybinding issues are now fixed on controls. [img]{STEAM_CLAN_IMAGE}/36591893/82de5eb3ec24a5d75d659c9cb756f90f8076f5bc.png[/img] [b][u]Map Fixes[/u][/b] - Enemies can no longer see through walls in Redmark One, that then caused them to see Player's units outside and chase them outside the room, resulting in the rooms being left empty and unguarded. - The Reinforcement timer in Redmark One no longer mysteriously triggers without any noticeable enemies nearby, or on lookout. - Enemies on Skyline now properly go into combat mode when the Enemy Reinforcement timer triggers. - Users are now able to put waypoints and path through some areas in Skyline and Redmark Five Corkboard - Enemies in specific rooms no longer respawn before the Reinforcement timer's triggered. - Waypoint paths can now be redirected or moved from outer zones into inner zones in Redmark One Corkboard. [img]{STEAM_CLAN_IMAGE}/36591893/3a4431ff804efcfacda4e2ba1e358831643252b2.png[/img] [u][b]UI Optimization[/b][/u] - Line weights are now consistent in Tactics map. - Enemies no longer flicker in visibility and are easier to target. - Health/Power bar UI no longer floods the screen when reusing Tech's Turret ability on consecutive missions (or using it again after restarting mission). - Player units are now able to see enemy units in half cover, even when approaching them face-to-face. - Menu windows/tabs can now be scrolled by mouse wheels. [u][b]Current Known Issues[/b][/u] - Player's units interaction to Dynamic cover is inconsistent. - Enemies fly away when being shot to death. - Minor pathing issues where Player's units walk through a different path than the waypoint path generated. Don't forget, you can gain feedback and support on our Discord server [url=https://discord.gg/XJ4tPjMCZU]here[/url]. You can also be the first to know about any new updates or features on [url=https://twitter.com/DelphyqGame]Twitter[/url], [url=https://www.facebook.com/delphyqgame/]Facebook [/url]and [url=https://www.instagram.com/delphyqgame/?hl=en]Instagram[/url]. Over and out!