[img]{STEAM_CLAN_IMAGE}/36591893/3d000133d5427c274584db73e5a1c20a79f82775.jpg[/img]
Greetings, Commander!
Here are the latest patch notes for Alpha Build 0.2.5, released today, December 1, 2020 (For previous patch notes, please visit [url=https://steamcommunity.com/games/1150820/announcements/detail/2960515017063894574]this link[/url]).
This build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout.
[h1]NEW FEATURES[/h1]
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[*] Added new abilities:
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[*] [i]Heavy Unit's Remote Turret[/i] - deploy a turret to a target location that would fire at the Heavy Unit's target.
[*] [i]Tech Unit's Autonomous Turret [/i]- deploy a turret to a target location that would fire at the nearest enemy unit in its range.
[*] [i]Sniper Unit's Camera[/i] - deploy a camera to a target location that would allow you to see any activities within the camera's vision.
[*] [i]CQS Unit's Hologram Decoy[/i] - deploy a hologram of your unit that enemies will fire on, making a perfect decoy to redirect enemy fire.
[*] [i]CQS Unit's Smoke Grenade[/i] - a throwable that can conceal your operatives preventing visibility from enemy units.
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[*] Improved door interaction and cover utility. It's now easier to hack, open, and close doors and take cover on door jambs.
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[h1]BUGFIXES[/h1]
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[*] Fixed door display issues on Skyline
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[h1]KNOWN ISSUES[/h1]
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[*] Code Blue still has some issues in correctly displaying intel during its Planning Phase
[*] Gunshot SFX are not affected by volume settings.
[*] Sniper's shooting animation causes it to start floating.
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There are still more class abilities in the works, so stay tuned for more updates in the coming weeks.
For those who haven't yet, [url=https://www.delphyq.com/]visit our website[/url] and join our mailing list for more updates!