Delphyq Build 0.2.5 Update

[img]{STEAM_CLAN_IMAGE}/36591893/3d000133d5427c274584db73e5a1c20a79f82775.jpg[/img] Greetings, Commander! Here are the latest patch notes for Alpha Build 0.2.5, released today, December 1, 2020 (For previous patch notes, please visit [url=https://steamcommunity.com/games/1150820/announcements/detail/2960515017063894574]this link[/url]). This build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout. [h1]NEW FEATURES[/h1] [list] [*] Added new abilities: [list] [*] [i]Heavy Unit's Remote Turret[/i] - deploy a turret to a target location that would fire at the Heavy Unit's target. [*] [i]Tech Unit's Autonomous Turret [/i]- deploy a turret to a target location that would fire at the nearest enemy unit in its range. [*] [i]Sniper Unit's Camera[/i] - deploy a camera to a target location that would allow you to see any activities within the camera's vision. [*] [i]CQS Unit's Hologram Decoy[/i] - deploy a hologram of your unit that enemies will fire on, making a perfect decoy to redirect enemy fire. [*] [i]CQS Unit's Smoke Grenade[/i] - a throwable that can conceal your operatives preventing visibility from enemy units. [/list] [*] Improved door interaction and cover utility. It's now easier to hack, open, and close doors and take cover on door jambs. [/list] [h1]BUGFIXES[/h1] [list] [*] Fixed door display issues on Skyline [/list] [h1]KNOWN ISSUES[/h1] [list] [*] Code Blue still has some issues in correctly displaying intel during its Planning Phase [*] Gunshot SFX are not affected by volume settings. [*] Sniper's shooting animation causes it to start floating. [/list] There are still more class abilities in the works, so stay tuned for more updates in the coming weeks. For those who haven't yet, [url=https://www.delphyq.com/]visit our website[/url] and join our mailing list for more updates!