Delphyq Build 201002 Patch Notes

[img]{STEAM_CLAN_IMAGE}/36591893/f20cafb0e548bfa60735464a20e3809c933d9140.jpg[/img] Greetings, Commander! Here are the latest patch notes for Alpha Build 201002, released today, October 12, 2020 (For previous patch notes, please visit [url=https://store.steampowered.com/newshub/app/1150820/view/2766852077996027768]this link[/url]). [h1]NEW FEATURES[/h1] [list] [*] Redmark Five, the tutorial level, has been updated for optimal player experience. [*] We've finally added a Restart button to allow for restarting missions from your Insertion Point. Say goodbye to reloading the entire game to retry a level. [*] We've revised those player and enemy unit's health bars to center the class icon on top of the unit. [*] Improved enemy units hitbox, making them easier to hit. [*] Reduced vertical spread of gunfire, allowing for less bullets missing their targets. [*] Player Units now automatically switch to Assault mode when the Reinforcement timer starts. No need to stealth through a mission with alarms sounding off. Get your team out of there! [*] We've reworked the behavior and UI of Health and Power Stations. [*] Player Units now become invulnerable for a short period of time after being revived. [*] Added instructions for cancelling toggled skill. [*] Added a tooltip to mention how to double right-click to Sprint! Should save tons of time for navigation. [*] Added a Crouch and Cover Tutorial [*] Updated Targeting and Cover tutorial [*] Updated some tutorial descriptions [/list] [h1]NEW FEATURES (FOR STEAM KEY ACCESS ONLY)[/h1] [list] [*] We have a new level for everyone to try out! CODE BLUE is Centra Corporation's medical and research facility responsible for producing enemy automatons. [*] Skyline has some added pocket rooms to help players plan flanking routes around enemies. [*] Added additional tooltips for the Mission Planning Phase. [*] A 3rd Ability slot can now be unlocked after 3rd mission [*] Intel distribution for missions have been reworked. [*] Intel Filter states in Mission Planning Phases are now saved. You can now re-enter the Planning Phase without having to redo your filters! [/list] [h1]BUGFIXES[/h1] [list] [*] Fixed an issue where enemies can control hacked doors. [*] Subtitles for the available cutscenes are now updated. [*] Doors are no longer visible when they've been opened. [*] Redmark Five, the tutorial level, now has complete and appropriate Fog of War. [*] Uncollected Objectives now properly show their icons on the Mission map when when in the line of sight of a player unit. [*] Color of invalid waypoint path now changes to Red. [*] Fixed an issue where the Assassin can sprint while Invisible. This wasn't intended in design. [*] Fixed some bugs where units were receiving the wrong damage values. [*] Fixed player units accuracy on moving enemy targets. [*] Fixed some line-of-sight issues on Redmark Five Helipad Area. [*] Fixed an issue where gaining an Objective Intel reveals all the Objective Intel in the Mission map. (Steam Key Access only) [/list] [h1]KNOWN ISSUES[/h1] [list] [*] Difficult to get into cover in some objects/areas. [*] Gunshot SFX are not affected by volume settings. [*] A minor issue where player units are slightly inaccurate on reaching their target destination waypoint. [*] Drastic inaccuracy of CQS at point-blank range. [*] Sniper's shooting animation causes it to start floating. [*] Skyline still has some seldom issues on AI pathfinding. (Steam Key Access only) [/list] Read the [url= https://www.delphyq.com/delphyq-build-201002-patch-notes/]full Delphyq Build 201002 Patch Notes here[/url].