[img]{STEAM_CLAN_IMAGE}/36591893/f20cafb0e548bfa60735464a20e3809c933d9140.jpg[/img]
Greetings, Commander!
Here are the latest patch notes for Alpha Build 201002, released today, October 12, 2020 (For previous patch notes, please visit [url=https://store.steampowered.com/newshub/app/1150820/view/2766852077996027768]this link[/url]).
[h1]NEW FEATURES[/h1]
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[*] Redmark Five, the tutorial level, has been updated for optimal player experience.
[*] We've finally added a Restart button to allow for restarting missions from your Insertion Point. Say goodbye to reloading the entire game to retry a level.
[*] We've revised those player and enemy unit's health bars to center the class icon on top of the unit.
[*] Improved enemy units hitbox, making them easier to hit.
[*] Reduced vertical spread of gunfire, allowing for less bullets missing their targets.
[*] Player Units now automatically switch to Assault mode when the Reinforcement timer starts. No need to stealth through a mission with alarms sounding off. Get your team out of there!
[*] We've reworked the behavior and UI of Health and Power Stations.
[*] Player Units now become invulnerable for a short period of time after being revived.
[*] Added instructions for cancelling toggled skill.
[*] Added a tooltip to mention how to double right-click to Sprint! Should save tons of time for navigation.
[*] Added a Crouch and Cover Tutorial
[*] Updated Targeting and Cover tutorial
[*] Updated some tutorial descriptions
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[h1]NEW FEATURES (FOR STEAM KEY ACCESS ONLY)[/h1]
[list]
[*] We have a new level for everyone to try out! CODE BLUE is Centra Corporation's medical and research facility responsible for producing enemy automatons.
[*] Skyline has some added pocket rooms to help players plan flanking routes around enemies.
[*] Added additional tooltips for the Mission Planning Phase.
[*] A 3rd Ability slot can now be unlocked after 3rd mission
[*] Intel distribution for missions have been reworked.
[*] Intel Filter states in Mission Planning Phases are now saved. You can now re-enter the Planning Phase without having to redo your filters!
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[h1]BUGFIXES[/h1]
[list]
[*] Fixed an issue where enemies can control hacked doors.
[*] Subtitles for the available cutscenes are now updated.
[*] Doors are no longer visible when they've been opened.
[*] Redmark Five, the tutorial level, now has complete and appropriate Fog of War.
[*] Uncollected Objectives now properly show their icons on the Mission map when when in the line of sight of a player unit.
[*] Color of invalid waypoint path now changes to Red.
[*] Fixed an issue where the Assassin can sprint while Invisible. This wasn't intended in design.
[*] Fixed some bugs where units were receiving the wrong damage values.
[*] Fixed player units accuracy on moving enemy targets.
[*] Fixed some line-of-sight issues on Redmark Five Helipad Area.
[*] Fixed an issue where gaining an Objective Intel reveals all the Objective Intel in the Mission map. (Steam Key Access only)
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[h1]KNOWN ISSUES[/h1]
[list]
[*] Difficult to get into cover in some objects/areas.
[*] Gunshot SFX are not affected by volume settings.
[*] A minor issue where player units are slightly inaccurate on reaching their target destination waypoint.
[*] Drastic inaccuracy of CQS at point-blank range.
[*] Sniper's shooting animation causes it to start floating.
[*] Skyline still has some seldom issues on AI pathfinding. (Steam Key Access only)
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Read the [url= https://www.delphyq.com/delphyq-build-201002-patch-notes/]full Delphyq Build 201002 Patch Notes here[/url].