Delphyq Build 0.2.6 Update

[img]{STEAM_CLAN_IMAGE}/36591893/66efabfbbe01420a753ac4295d77f5e832402397.jpg[/img] Greetings, Commander! Here are the latest patch notes for Alpha Build 0.2.6, released today, December 9, 2020 (For previous patch notes, please visit [url=https://steamcommunity.com/games/1150820/announcements/detail/2927865821453626920]this link[/url]). This build marks the start of our work on new unit abilities! Try out the new abilities that can now be queued for units during loadout. [h1]NEW FEATURES[/h1] [list] [*] Added new abilities: [list] [*] [i]Sniper Unit's Stun Shot[/i] - stuns a target for a moderate period of time. [*] [i]Sniper Unit's Short-Circuit Shot[/i]- disables an enemy unit with a mini-EMP that also fires electrical waves to other enemy units nearby. [*] [i]CQS Unit's Extra Armor[/i] - the CQS can now gain a buff for extra armor while behind cover. [*] [i]Infiltrator Unit's Stealth Dash[/i] - allows the Infiltrator to Sprint to destinations without making noise. Coupled with the Invisibility ability, this makes them a true infiltrator! [*] [i]Heavy Unit's Energizer[/i] - an absorption shield that converts damage taken into power and health. [*] [i]Support Unit's Adrenaline[/i] - temporarily suspends any running debuffs on a unit, while giving them a short speed boost, allowing them to move closer to their destinations. [/list] [*] Adjusted all Player unit's standing pose when popping out from full cover to avoid hitting low cover in front of them. [*] Added descriptions for all the new abilities. [/list] [h1]BUGFIXES[/h1] [list] [*] Corkboard issue where all intel are already displayed, without even collecting them in missions. [*] Corrected tooltips for Rescue Protocol ability. [*] Fixed an issue with Energy Shield ability that allowed it to be activated no bleeding out units. [*] Fixed an issue that prevented enemy units to target player units with the Energy Shield ability applied. [*] Fixed an issue where the Pulse Detector ability asks for a target. [*] Fixed an issue with the Camera ability to look like it's floating in the air. [/list] [h1]KNOWN ISSUES[/h1] [list] [*] Code Blue still has some issues in correctly displaying intel during its Planning Phase [*] Gunshot SFX are not affected by volume settings. [*] Sniper's shooting animation causes it to start floating. [/list] There are still more class abilities in the works, so stay tuned for more updates in the coming weeks. For those who haven't yet, [url=https://www.delphyq.com/]visit our website[/url] and join our mailing list for more updates!