DESYNC is an intense single-player first person action game that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9932488/c7db2d2cef15fa91df2027f4fb349a88ca56de59.jpg[/img]
Hello again,
DESYNC Patch #9 is live now!
So... it's been a while, hasn't it? DESYNC's hard-drive has been humming with activity, begging for attention, and we're excited to bring you an updated version of the game with loads of changes and fixes across the board! This update is loaded with goodies and comforts that we hope ensures a smoother and fresh experience for old and new players alike.
You'll be hearing from our corner of the void again in the near future, so without further ado, feast your eyes on the changelog below, and welcome back to the Digital Otherworld;
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[b]DESYNC Patch #9[/b]
(Ver 1.665 -- 21/10/18)
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[b]Performance;[/b]
- Greatly increased framerate in all areas
- Greatly decreased micro-stuttering issues
[b]Accessibility;[/b]
- 5:4 Ratio Support
[b]Design Changes;[/b]
- Added Level Name to introduction of each Level
- Any AS performed during Desync Mode now grants 4x Score
- Adjusted many Enemy Spawns in all Levels
- Adjusted many positions of Traps in all Levels
- Added text for Sidearm Terminal showing how to use each Sidearm Ability
- Reworded and recontextualized many Tutorial Messages
- Changed Tutorial Message Headers to Help instead of Guidance
- Added Sidearm and Core names to notifications
- New Tutorial Message regarding Dashing Ranged Attacks in Approach
- Slightly lowered difficulty of Zone Defenders, they also now drop more Weapon Energy
- Less glitch effects when selecting a level, and a faster transition
- Elevator in Link Network now has buttons instead of being automatic
- Tristol Energy drops less frequently, and Tristol regens faster
- Attack Rush speed no longer decreases on self damage
- Nutation Core can now DESYNC all Enemies
- Standing Pads added to every Terminal in the Link Network
- Music now phases down on player death, back up on Reconnect
- The Enemy Death readout now displays if the Enemy had a Sync
- Added sounds to various Terminal features
- User is now moved to in front of the World Sphere when activated
- Added input prompts for rotating the World Sphere and changing Terminal screens
- Activating terminals is now faster and smoother
- Message terminal will automatically open a category of Messages
- Moved position of Polyhedrom Weapon
- Removed Liquid Wall in Encounter 1 of Biomineral
- Slightly increased time before Enemies explode with Aftermath Mutator
- Added very helpful testers and users to Credits
- Diameteor Secondary projectile travels slower, and uses more Energy
- Diameteor Primary projectile travels faster
- LayerCrawlers now shunt the User when they attach
- Added many more Shard Cases throughout levels
- FodderBots are more easily Overkilled
- Added a hit reaction to TerraBlaster Shuriken
- Explosive distance of Defrag and Aftermath reduced
[b]Graphical Adjustments;[/b]
- Updated Lighting across every Level
- Altered colours and effects of some Explosives
- UI is now moderately cleaner and easier to read
- Link Network Terminals now adjust FOV independently so text is clearer
- Explosive Hazards graphics update
- LayerCrawler Mine graphics update
- Zentore's Static Shields no longer clip through each other
- Fixed certain objects and enemies casting shadows when they shouldn't
- Spike Trap visual improvements
- Right Click HUD icon now gets removed when player access a LN Terminal
- Changed Shadows to be OFF and ON rather than LOW MED HIGH
- Nutation Core colour changed from Orange to Dark Purple
- Added a hit effect to WaveScythe Secondary attack
- More visual and aural interaction with the World Sphere
- Glitch graphics for Zone Defender Levels on the World sphere now moves
- Changed the color of Side Arm Abilities that are locked
- Highlighted input text with Cyan in Messages
- Added 4x Score graphic to Desync ASs
[b]Bug Fixes;[/b]
- Fixed Automatic firing weapons not auto swapping when out of ammo
- Fixed Link Network Shard amount showing 999 when have more than that
- Fixed a text error for Hard AS values
- Fixed being able to Dash while game is paused
- Fixed Core Graphics showing incorrectly in different aspect ratios
- Fixed some explosions not triggering Singleton AS
- Fixed DiffuserRail not hitting certain Enemies/Shields
- Fixed ColdCross Projectiles sometimes not colliding with Enemies/Shields
- Fixed Enemies in Zentore Boss Fight not having names
- Fixed not being able to Rocket jump with Diameteor Secondary
- Fixed Sidearm Icons being squished
- Fixed some projectiles not colliding with Zentore's Shields
- Fixed Entripment AS sometimes not working even with Shuriken on the ground
- Fixed Enemy Pathfinding acting weirdly in many situations
- Fixed Zentore sometimes spawning in the air
- Fixed being able to bypass Zentore's wave events
- Fixed Xeoron's audio sometimes not being in sync, and footsteps not playing
- Fixed Out of Ammo being spammed when using Automatic fire
- Fixed music not phasing out correctly when player dies
- Fixed a broken wall in Helix
- Fixed ColdCross Bolts sometimes crashing the game
- Tox Bursting Enemies no longer causes stutter/crashes
- Ensured all achievements can be retroactively unlocked with Save Data
Big thanks to everyone that has posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested:
https://discord.gg/dZH85w4
glhf,
FOREGONE