DESYNC is an intense single-player first person action game that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.
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Hello,
DESYNC Patch #7 is live now!
Some fixes and gamefeel adjustments today. Two major new changes are new Disconnection Readout system has been added that shows you how you died, and some adjustments to forward jump height and air control have been made to increase player mobility a bit. Hope you enjoy these changes.
And hello to newcomers from the Summer Sale! See you on the leaderboards.
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DESYNC Patch #7
(Ver 1.337.17 -- 7/7/17)
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- Added new Disconnection Readout text on death
- Increased User forward jump height, increased gravity to compensate
- Altered ScarJammer enemy appearance
- Fixed Q rebind activating Quick Restart
- Fixed a bug with Tracer Mutator stopping movement
- Fixed a spawn point in Necropolis Aberration
- Fixed an invisible wall blocking space in Colossal
- Fixed Approach out of bounds gap
- Lowered Xeoron HP slightly
- Adjusted Aerial killboxes in Approach/Colossal
- Slowed weapon sway when airborne or dashing
- Adjusted all akimbo weapon positions and animations
- Added a slight feedback to weapons when dashing
- Slight performance optimizations
Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely.
Reminder, we've got our discord going here for anyone that's interested: https://discord.gg/wjcaKkp
Currently, we're working on Controller Support and GOG/Twitch versions, while continuing to unearth the lowest terminal in the Link Network...
glhf,
FOREGONE
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