DESYNC Patch #10 LIVE NOW

DESYNC

DESYNC is an intense single-player first person action game that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9932488/4a723fba8226251d4c150d3cc48aaab51839fa73.jpg[/img] Hello once again, DESYNC Patch #10 is live now! It's been a long time coming, but we've finally introduced the ability to play DESYNC with a controller! Any controller should work, in any configuration, and you'll have the ability to swap between controller and kb&m instantly and hopefully without issues. We've also introduced a bunch of bug fixes, and again have massively improved performance across the board. One issue that has plagued the game for a while are micro-stutters in later levels, and those have finally been eliminated. I'd like to thank the following people for giving up some of their free time to help test this patch, as without their help this wouldn't have happened! - CabalCrow - Nahtanriel - Awesam - Matt Flach -------------------------------------------------- DESYNC Patch #10 (Ver 1.666.87 -- 11/08/19) -------------------------------------------------- [h1]Features[/h1] [list] [*] Full Controller Support, including new Crosshair, and weapon selection options [/list] [h1]Gameplay Changes[/h1] [list] [*] Score penalty for using Cores has been removed [*] Pause menu GUI size increased [*] Knockback from Layercrawlers reduced [*] New tutorials for certain features, and updated text [*] Changed Terminal info icon to a question mark [*] Environmental Hazards damage the player slightly less [*] Wavescythe stagger damage reduced slightly [*] All weapons use slightly less energy when fired [/list] [h1]Performance[/h1] [list] [*] Massively increased framerates across the board [*] Eliminated many instances of micro-stuttering, especially in complex levels [/list] [h1]Bug fixes[/h1] [list] [*] Dualaggers are now properly launched with Aegis Dash [*] Fixed enemies not being able to be overkilled with the Diameteor [*] Fixed flickering when hovering over certain area of the World Sphere [/list] Big thanks to everyone that has posted bugs and feedback here as it's helped us out immensely. Reminder, we've got our discord going here for anyone that's interested: https://discord.gg/dZH85w4 glhf, FOREGONE