DESYNC Patch #8 LIVE NOW

DESYNC

DESYNC is an intense single-player first person action game that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9932488/044e7edb1bfad38bc5ad36b25814b7e75b240c94.jpg[/img] Hello, DESYNC Patch #8 is live now! This patch brings along some polish and shine alongside a few final fixes that've been bugging us for a while. It's been great seeing you guys tackle the leaderboards with strategies old and new and we want to keep making sure as little as possible gets in the way. The Diffuserrail secondary never sat quite right with us so we've given it a bit of a redux as a burst shot with fairly high stagger. This shot blends well into the penetrating primary and is able to grant some score and an easy Desync in it's own right. The new Crosshairs look a bit sharper, and also includes some greater insight into the targeted enemy's health (which is now shown as a gradient) and weight class (which also displays how many Health Drops they'll drop when Overkilled!) -------------------------------------------------- DESYNC Patch #8 (Ver 1.337.99 -- 8/27/17) -------------------------------------------------- Additions - New Crosshair system + Appearance - Altered Diffuserrail secondary fire (rapid shot) - Added various links to Main Menu - Added Encounter Rank display within levels in the Codex - One new Attack Sequence - Three new Steam Achievements Fixes - Fixed camera going below ground when killed by Volumes - Fixed Xeoron Arrow Shot effects - Fixed FOV when using Terminals - Fixed reflected Player projectiles not displaying "Killed by Self" - Fixed Polyhedrom projectiles flying off randomly sometimes - Fixed a bug where game would crash if Defender dies while Player is dead - Fixed Player Account Terminal not displaying relevant input mapping - Improved movement in Link Network - Improved visuals of Defender Shapes in Link Network - Improved visuals of End Level Readout - Reduced size of some HUD elements - Updated Shard Tutorial with information on Shard Types - Updated Weapon Sprites on HUD Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. Reminder, we've got our discord going here for anyone that's interested: https://discord.gg/dZH85w4 glhf, FOREGONE