Desaturation Patch Notes for 1.0.9

ColorBlend FX: Desaturation

Help Splatians blend the stolen colors back with the world and get rid of the evil Lord Ashen in this 2.5D puzzle-platformer metroidvania. Splat'n'stomp juicy enemies, swim in paint pools, solve physics and color puzzles and of course survive the death while figuring out the evil plans of the Lord.

[b]Hello Splatians![/b] We're happy to announce that a big quality of live patch that [b]adds some neat things[/b] and [b]fixes some stupid[/b] bugs is now a thing. [b]Here's what's changed:[/b] [list] [*] [b]New mechanic: [/b]S.L.I.M.E. will not kill you if some of your colors match theirs. [*] [b]The Power Generator[/b] in S.P.A.R.K. is now cycling its colors to keep being a challenge. [*] [b]Added overlays to the map[/b] for the pipeline, crystals and relic quests when you unlock them. [*] [b]Barrels [/b]now actually have [b]rolling sound[/b] and [b]collision sound[/b]. [*] [b]Moving platforms[/b] also have sound effects when they are moving. [*] Fixed environmental sounds in most levels, especially underground. [*] Fixed Eaden's Store Item Slots becoming non-interractable after being cancelled [*] The Status screen unlocks earlier [*] Added missing collision in [b]Modular Factory Area[/b] [*] Added extra cables to [b]Copper Tunnel[/b] and [b]Dwellings[/b] [*] [b]Fixed achievements:[/b] Splatterhouse, Water Cooler, Power On, Crystals Of Essence [*] The Laser traps in [b]Dwellings[/b] will now visibly break when activated. [*] Fixed [i]potential[/i] soft-locks in some places. [/list] [b]Call To Action[/b] Feel free to share the game with [i]streamers [/i]and [i]content creators[/i] you know! [u]We need your help to make Desaturation successful.[/u] [b]Community Translation Initiative[/b] There is a community localization initiative ongoing in our Discord server. That's it, thanks for being part of Splatland and helping shut-down the horrible Desaturation project.