Desaturation Patch Notes for 1.0.2

ColorBlend FX: Desaturation

Help Splatians blend the stolen colors back with the world and get rid of the evil Lord Ashen in this 2.5D puzzle-platformer metroidvania. Splat'n'stomp juicy enemies, swim in paint pools, solve physics and color puzzles and of course survive the death while figuring out the evil plans of the Lord.

[b]Hello Splatians![/b] A community Member discovered an interesting but very serious progression bug that may end you permanently stuck in the Divine Station Area. And while as usual, we blame [i]Lord Ashen[/i] for these, it was very stupid oversight. [b]Here's what's changed:[/b] 1. Fixed the Copper Mine Station's Left Blockade area not blocking access to Divine Station. It's no longer possible to enter Divine Station before it's intended time in the story. 2. If you are already stuck in the Divine Station area, The tunnel is now unlocked for you to backtrack and continue your run. 3. Added some cables and minor hints to places to hint you what to do. 4. Fixed the music in the Battle Of Balance (in Ceremony Hall). 5. [b]Steam Deck:[/b] We removed the Share/Import buttons on Steam Deck - using these can crash your deck and/or get the game into weird corrupted state. We're very sorry if you entered Western Village Area and got stuck in there. [b]And we heard your feedback about difficulty![/b] We are working on providing a difficulty setting for easier slimes and less deaths due to this, but we will keep the original challenging slime mode for those of you who want some challenge and it will remain the default.