Desaturation Patch Notes for 1.0.1

ColorBlend FX: Desaturation

Help Splatians blend the stolen colors back with the world and get rid of the evil Lord Ashen in this 2.5D puzzle-platformer metroidvania. Splat'n'stomp juicy enemies, swim in paint pools, solve physics and color puzzles and of course survive the death while figuring out the evil plans of the Lord.

[b]Hello Splatians.[/b] We had quite interesting launch day. Some of you discovered [b]some interesting things[/b], in the good sense, but some of you discovered bugs. Nothing serious, except some really annoying rocks and lava! As usual, we [i]blame Lord Ashen for them[/i], and squish them the same way we do with Slimes. [b]Here is what's changed:[/b] 1. While nothing critical, we [b]dug some hole[/b] in a certain level so you won't need to reload your save because of soft-lock. P.s. you can tap Delete to reset checkpoint if you are playing with keyboard. 2. [b]The Basement Boss room was fixed[/b]. 3. Fixed some minor z-fighting graphical glitches - there are some remaining, too. 4. Fixed some [b]very annoying section[/b] in the Mines, about rocks. 5. Fixed [b]Discord's Rich presence[/b] [img]{STEAM_CLAN_IMAGE}/38396570/8450c982f9426c30b257c42b86a6b96a91d2879e.jpg[/img] It now shows proper map percentage, and we added your death counter. 6. Fixed the Map Percentage in the status screen, too. Minor stuff, but as a very small indie I want to be a good example of how I'm going to maintain the game. With this in mind, what's next on the roadmap... is doing further polish and considering a mod support + level editor. [b]And community localizations![/b]