Help Splatians blend the stolen colors back with the world and get rid of the evil Lord Ashen in this 2.5D puzzle-platformer metroidvania. Splat'n'stomp juicy enemies, swim in paint pools, solve physics and color puzzles and of course survive the death while figuring out the evil plans of the Lord.
[b]Hello Splatians.[/b] We had quite interesting launch day.
Some of you discovered [b]some interesting things[/b], in the good sense, but some of you discovered bugs. Nothing serious, except some really annoying rocks and lava!
As usual, we [i]blame Lord Ashen for them[/i], and squish them the same way we do with Slimes.
[b]Here is what's changed:[/b]
1. While nothing critical, we [b]dug some hole[/b] in a certain level so you won't need to reload your save because of soft-lock. P.s. you can tap Delete to reset checkpoint if you are playing with keyboard.
2. [b]The Basement Boss room was fixed[/b].
3. Fixed some minor z-fighting graphical glitches - there are some remaining, too.
4. Fixed some [b]very annoying section[/b] in the Mines, about rocks.
5. Fixed [b]Discord's Rich presence[/b]
[img]{STEAM_CLAN_IMAGE}/38396570/8450c982f9426c30b257c42b86a6b96a91d2879e.jpg[/img]
It now shows proper map percentage, and we added your death counter.
6. Fixed the Map Percentage in the status screen, too.
Minor stuff, but as a very small indie I want to be a good example of how I'm going to maintain the game.
With this in mind, what's next on the roadmap... is doing further polish and considering a mod support + level editor. [b]And community localizations![/b]