Demo V2 Update

[img]{STEAM_CLAN_IMAGE}/44788863/5550abee0aeae2feda2407dbdb4f38131c92286f.png[/img] Over 6 months ago I uploaded the original demo to this game. In all honestly the response was very disappointing. However, I did receive a lot of harsh, though helpful, feedback. And since then I have been working hard to improve the quality of this game. [img]{STEAM_CLAN_IMAGE}/44788863/dcdbcfbf1f80c1195839ee3bb3a5038e8bd06169.png[/img] [b]~~ UPDATES ~~[/b] - Complete overhaul of the player character and his combat mechanics. - The combat is a lot more fluid now. And the player has much more potential for moving around the level fast. Also, the player can perform a verity of special moves by attacking while jumping, running, or diving. - Better upgrades. - The upgrade system acts a lot more like a survivor-like now. That means after you clear each room you can select one of three upgrades. Or you have the chance to level up an upgrade you already have. Also, I designed the upgrades to synergies with each other in fun ways. Such as one upgrade creating fireballs and another upgrade making fireballs move towards poisoned enemies, ect. - Level Design. - Main thing, you don't have to wait on portals anymore. As soon as the room is cleared then you can move on. Now, each 'Run' of the game has 4 rooms. Each time you beat a specific room then that room's difficulty levels up for next time. If you level up a room high enough then that room's boos will spawn. You win the run if you beat any room boss. [img]{STEAM_CLAN_IMAGE}/44788863/38b96eedb9160be12b5f594b663095fec79bee40.png[/img] The full game will launch with 4 rooms in total and have 4 room bosses to beat. The demo here technically only has 1 room type, though repeated with slight variations so that the game can be played properly. The demo only has 1 boss available, and only a small selection of the upgrades are available. But I made sure to include some of the most fun upgrades. All that is left for me to do for the final launch is to finish the 3 other bosses and flesh out the last of the upgrades. If the game receives enough attention to justify it, I would love to continue adding more rooms, bosses, and upgrades. Though I feel like the envisioned version 1.0 of this game will be a good nugget of fun regardless. Please Enjoy!