Performance Optimization

Call of Pixel : Close Quarters

PVP Free for All with PVE inspired by Call of Duty, Battlefield and Killing Floor in a visual close to Lego on Interactive Map with Day Night Cycle. Current contents: 3 Maps, 3 Game Modes, 3 Class, 34 Ranks, 3 Weapons, 5 Equipments, +15 Skins & Cosmetics.

[img]{STEAM_CLAN_IMAGE}/33977894/ad8cada8e8ec38dbfb19a91f5fcf890c06cefcfc.jpg[/img] I had no choice but to increase the minimum configuration to give me more leeway. With the destruction (still partial), the AI of zombies, lighting effects and all kinds, the net code and the day night cycle, it is much too much to ask for an outdated CPU So I optimized the game for newer CPUs making it almost incompatible with older ones I also abandoned the pixelation effect for the player that does not render so well, so I redirect to a more plastic rendering, as initially even if suddenly I should have named the game Call of Plastic more than Call of Pixel