Our first devlog is here!

Driveloop

DRIVELOOP is a 3D survivor-like shooter. Face waves of deadly steampunk foes, upgrade your vehicle, and recruit crew members to survive. Drive through destroyed cities, defeat massive bosses, and unlock powerful abilities. It's you, your crew, and your ride against the mechanical army!

[h3]Hello everyone![/h3] We're excited to share our development progress with you and give a glimpse of what we're working on. Check out our first devlog post. We hope you find it interesting! [h1]Maps, pickups, and area damage[/h1] - [b]Desert map completed:[/b] now finished, with a harmful area at the edges that penalizes leaving the combat zone. - [b]Paris map:[/b] almost done, it's looking amazing! - [b]Crew member pickups:[/b] you need to stay in the area for a second to add them to the car. - [b]Area damage:[/b] now explosives and fallen enemies leave dangerous zones on the ground that cause damage. [h1]Crew members, UI, and improvements[/h1] - [b]Crew Member Arthur improved:[/b] now throws Molotov cocktails, creating fire where they hit. - [b]Minimap generated:[/b] it still needs to be integrated into the UI. - [b]Player/vehicle stats:[/b] handling, armor, dodge, critical damage, bounce, bullet penetration, and even life-steal. - [b]Cheats:[/b] added an option to change the camera perspective, ideal for photos and testing. - [b]Suspension and car control improvements:[/b] it's feeling better and better! [h1]UI improvements and new sounds[/h1] - [b]Optimized UI:[/b] remaining ammo, reloading in weapon icons and crew icons. - [b]Manual reload:[/b] now you can reload whenever you want, without waiting for the magazine to empty. - [b]New sounds:[/b] reload, area damage, fire effects, etc. - [b]Flickering fixed![/b] The issue with the upgrade text has finally been resolved. [h1]Events, marketing, and more[/h1] - We have applied to several digital fairs, with some in-person awards. Fingers crossed! - The marketing company is almost ready; we expect to close the deal this week. - We tweaked the capsule image so it’s not as dull (the good one is on the way). [h1]Next steps[/h1] - We’ve almost finished the alpha phase as planned, with just a few things left. Now we will focus on the next month to finish the remaining features and content, aiming to make a playable build for testing. It’s highly likely that in a month we’ll start testing and closed betas, so stay tuned because the next update will be packed! [h1]A few cool pics to make the waiting easier[/h1] [img]{STEAM_CLAN_IMAGE}/45217088/02d6672c7752c87ac32801d94b6f61672a8d9e36.png[/img] [img]{STEAM_CLAN_IMAGE}/45217088/382882ea861990f5c159ed16c48376111d882e88.png[/img] [img]{STEAM_CLAN_IMAGE}/45217088/906b09b63048944c6fecd5efe735b53db6a5b191.jpg[/img] [img]{STEAM_CLAN_IMAGE}/45217088/0bee9372bfe3516732b8a9b8455161cc7b83a37f.png[/img] [h2]Thanks for reading and see you on the next update![/h2]