Our first devlog is here!

[h3]Hello everyone![/h3] We're excited to share our development progress with you and give a glimpse of what we're working on. Check out our first devlog post. We hope you find it interesting! [h1]Maps, pickups, and area damage[/h1] - [b]Desert map completed:[/b] now finished, with a harmful area at the edges that penalizes leaving the combat zone. - [b]Paris map:[/b] almost done, it's looking amazing! - [b]Crew member pickups:[/b] you need to stay in the area for a second to add them to the car. - [b]Area damage:[/b] now explosives and fallen enemies leave dangerous zones on the ground that cause damage. [h1]Crew members, UI, and improvements[/h1] - [b]Crew Member Arthur improved:[/b] now throws Molotov cocktails, creating fire where they hit. - [b]Minimap generated:[/b] it still needs to be integrated into the UI. - [b]Player/vehicle stats:[/b] handling, armor, dodge, critical damage, bounce, bullet penetration, and even life-steal. - [b]Cheats:[/b] added an option to change the camera perspective, ideal for photos and testing. - [b]Suspension and car control improvements:[/b] it's feeling better and better! [h1]UI improvements and new sounds[/h1] - [b]Optimized UI:[/b] remaining ammo, reloading in weapon icons and crew icons. - [b]Manual reload:[/b] now you can reload whenever you want, without waiting for the magazine to empty. - [b]New sounds:[/b] reload, area damage, fire effects, etc. - [b]Flickering fixed![/b] The issue with the upgrade text has finally been resolved. [h1]Events, marketing, and more[/h1] - We have applied to several digital fairs, with some in-person awards. Fingers crossed! - The marketing company is almost ready; we expect to close the deal this week. - We tweaked the capsule image so it’s not as dull (the good one is on the way). [h1]Next steps[/h1] - We’ve almost finished the alpha phase as planned, with just a few things left. Now we will focus on the next month to finish the remaining features and content, aiming to make a playable build for testing. It’s highly likely that in a month we’ll start testing and closed betas, so stay tuned because the next update will be packed! [h1]A few cool pics to make the waiting easier[/h1] [img]{STEAM_CLAN_IMAGE}/45217088/02d6672c7752c87ac32801d94b6f61672a8d9e36.png[/img] [img]{STEAM_CLAN_IMAGE}/45217088/382882ea861990f5c159ed16c48376111d882e88.png[/img] [img]{STEAM_CLAN_IMAGE}/45217088/906b09b63048944c6fecd5efe735b53db6a5b191.jpg[/img] [img]{STEAM_CLAN_IMAGE}/45217088/0bee9372bfe3516732b8a9b8455161cc7b83a37f.png[/img] [h2]Thanks for reading and see you on the next update![/h2]