You've been invited to the biggest party of the year! But the food has gone bad, and are threatening to shut down the party... forever! Only you can stop them!
[img]{STEAM_CLAN_IMAGE}/41208207/4d60d95d237ecbf472f2c04972ff7a245196d96e.png[/img]
[i]Well, this update's a little overdue at this point, wouldn't you agree?[/i]
The last update to this game was in March, 5 months ago!
But enough about that. I've made a lot of changes to the game recently, I think you're going to like a few of em.
[b][i][u]Let's go through some of the big changes real quick:[/u][/i][/b]
[img]https://i.imgur.com/uK0JYSe.png[/img]
[b]-Added new Side Quests to Level 3.[/b] Included with these new quests is a new area to explore as well. This may or may not include some kind of fishing minigame. My sources haven't been able to confirm this one yet...
[img]https://i.imgur.com/PM2nAKt.png[/img]
[b]-Replaced the Options Menu with a new one,[/b] which includes new tooltips to explain what every option does, and (hopefully) less confusion!
[img]https://i.imgur.com/uIxWsrc.png[/img]
[b]-Added the 2 remaining hats for page 1 of the Hat Menu.[/b] Now every hat on page 1 is unlockable! (Also added 2 new secret hats as well.)
[img]https://i.imgur.com/Kr03eBR.png[/img]
[b]-Added new difficulty options/modifiers to the game.[/b] You now have finer control over how easy/difficult your Box Partying will be. (Choosing modifiers that make the game easier will cause your score to drain over time.)
[i][u][b]And now here's the rest of the changelog, in no particular order:[/b][/u][/i]
-Enabled Discord Rich Presence. (Box Party now requires GZDOOM v4.8.1 or above.)
-Your glowstick now changes color everytime you use the altfire.
-Added a new end screen when you beat a level that shows you some stats and whatnot. (Includes special support for multiplayer as well)
-Added that neat little animated transition to some of the menus.
-Replaced one of the fonts with a nicer looking one.
-The game now autosaves upon defeating a boss.
-Added some new visuals to all the onion enemies.
-Added some brightmaps to some textures.
-Replaced some signs in level 3 with a new flat version of the signs that can be put on a wall.
-NPC's can wear more types of hats.
-All enemies have a 1/1000 chance of wearing a hat.
-Improved the Metal Detector quest a bit.
-All "temporary" weapons from Side Quests now use a purple ammo bar to better differentiate them from regular weapons.
-Changed some icons in the hat menu.
-Burn Status Effect now burns faster.
-Burn Status Effect will now quickly dissipate if the subject is submerged in water.
-Enemies now take 25% more lightning damage when submerged in water.
-Reduced particles spawned by certain enemy attacks.
-Pizza Projectiles will no longer cause enemies to bleed.
-THE HAMMER's dashing attack was tweaked a bit to try to prevent them getting stuck on terrain.
-Your health/armor doesn't get reset each level anymore.
-Added inventory bar to the HUD. (Useless, unless a mod adds inventory items) (Imported from another mod I'm working on)
-Fixed some visibility issues with the oxygen meter and score meter.
-Added the libtooltipmenu library, used for the new option menu tooltips.
-Added pink text color.
-Replaced some default keybinds. (Only applies to new players.)
-Replaced the "RESET ALL HATS" script with a new one made in ZScript that's a lot more flexible.
-Added new functionality to BOXHAT to also give "RESET ALL HATS" a list of extra CVARs that should also be reset with the hats.
-Nerfed Bell Pepper's walking flamethrower attack. (Can no longer randomly switch directions while attacking.)
-Pizza projectiles are no longer random, they're instead based on the current rotation of the pizza enemy.
-Added new water explosions (for use with the onion enemies.)
-Added a wet floor sign.
-Inverted the Boss Exhaust bar.
-Optimized the boss code a little bit by making all bosses inherit from a new "BoxBoss" actor.
-Added 4 different types of fish. This may or may not be related to the ever elusive fishing minigame.
-Added new bullet trails to big exploding projectiles.
-Added option to not fade boss's HP bar.
-Added 2 new types of melons.
-Added a new sound for completing a quest.
-Added 2 new secrets to Level 3.
-Added 5 more fun.