A bullet hell shoot 'em up featuring hololive’s Sakura Miko! hololive has been possessed by evil spirits! Combine melee and ranged combat with a variety of items to fight your friends and set them free!
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[*]Player
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[*]Fixed Parrying not restoring Energy
[*][b]Blossom Wind Style & Shrine Maiden Style:[/b] Added a split second of additional invincibility at the end of Dashes
[*][b]Elite Style:[/b] Fixed energy regeneration disable time from Dashing lasting longer than intended
[*]Most Aim-type Scrolls will now prioritize crosshair direction over Miko's direction (e.g. while direction is locked during Gohei Attacks)
[/list][*]Slight adjustments to enemy spawn weights
[*]Adjusted Equipment
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[*][b]Simple Sealing:[/b] Reduced cooldown to 10 seconds, and cooldown will no longer be reduced when boosted
[*][b]Psycho Star:[/b] Added additional effect - Combo is partially preserved upon getting hit
[*][b]Kagura-suzu:[/b] 35P and Kintoki familiars are now susceptible to contact damage
[/list][*]Fixed the effects of enemy parryable attacks activating when enemy is already defeated
[*]Excluding tracking, undiscovered Bosses will now always be prioritized over defeated Bosses
[*]Fixed entities sometimes playing the wrong animation
[*]Journal will now keep track of total enemies defeated (does not apply retroactively)
[*]Fixed characters in Shrine being highlighted while cursor is invisible (i.e. while using Gamepad)
[*]Added new help entry for Heat; moved over some information from the Scrolls entry[/list]