Experience the daily life of a shopkeeper! Clean and decorate the place, pay taxes, gather resources and craft products that can be sold for maximum profits! Explore the world, hunt, and cultivate the land! Own the best shop in the region and save your father from the wrath of the King!
Hello there, Shopkeepers!
As always, let's not waste time and get straight into the patch notes!
[h1]Environment Update[/h1]
[img]{STEAM_CLAN_IMAGE}/43378119/45fae22d81c89977c253203bcfbfe35f54fe93fd.png[/img]
[list]
[*]We've decided to remove the big walls surrounding the map and replace them with mountains and rocks, creating an actual valley that allows players to breathe and not feel anxious and enclosed.
[*]Global lighting has been improved.
[*]With the new lighting changes, we've also added two new options in the Video Settings Menu.
[img]{STEAM_CLAN_IMAGE}/43378119/30dfca6c9039ea41bbd8347a38167bd7f6121cda.png[/img]
[*]We've added more foliage interaction: logs, fallen trees, saplings, and branch piles are now pickable.
[img]{STEAM_CLAN_IMAGE}/43378119/9af9c3c9bb31f1743199d456d7610d1a7a764561.png[/img]
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[h1]Customers[/h1]
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[img]{STEAM_CLAN_IMAGE}/43378119/37f1309087b4fdcdf87efe929e24d4f8e4f3ce29.png[/img]
[*]Customers are now able to express their feelings while shopping.
[*]After you open the portal, customers will come to the shop based on a wave system, as it felt unnatural to spawn all customers at once. The amount of customers and the time of spawning isn't displayed, so stay near the shop while the portal is open.
[*]Some customers won't come to the Management Table when they need attention. Instead, they will wait near the shelves/tables, and you have to go to them to see what they need.
[*]Every now and then, your shop will get customers who demand immediate attention. These customers will have a shorter waiting time, so you should prioritize their needs.
[*]Customers will admire your shop decorations from now on, so make sure you invest in the appeal of your shop.
[*]We've improved the overall navigation in and out of the shop.
[*]We've improved the shopping list creation for each customer. It should now be easier to sell new products.
[*]Customers will now get really angry if the shopkeeper blocks their path, so you should arrange tables, cupboards, and other displays in a way that each one is reachable.
[*]We've also balanced the number of spawned customers based on the shop's stats."
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[h1]Thieves, Theft and the Broom[/h1]
[img]{STEAM_CLAN_IMAGE}/43378119/bcb4b1213cb5c23238dfdc446ae5b3727113845b.gif[/img]
What's a shop without thieves? Probably a really boring experience.
Thieves will come to your shop and act like normal customers. When it's time to make the payment, they will simply run off with the stolen goods!
You never know what someone is going through; maybe the thief has a good reason behind their actions. So, we've decided that the best and only way to punish them is by hitting them with a broom!"
[img]{STEAM_CLAN_IMAGE}/43378119/37cb3da41348ef5f5f9fb5fda6202a01f4e51bea.gif[/img]
[h3]The Broom now has 2 actions:[/h3]
[list]
[*]Press the [F] key to sweep the floors.
[*]Press the [Left Mouse Button] to attack."
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[h1]Shop Reputation[/h1]
[img]{STEAM_CLAN_IMAGE}/43378119/e669b3ad271f34f16d3a170ff330e908f0a8adfd.png[/img]
The shop reputation system has been revamped. When you begin a new game, the shop starts with 100 bad reviews, resulting in a 1-star reputation. Customers will now review your shop based on their experiences. It's your responsibility to do whatever it takes to achieve a 5-star shop.
[h1]ADDITIONS, CHANGES & REMOVALS[/h1]
[list]
[*]Changed the soundtracks of the game
[*]Added a crowd sound that gets louder based on how many customers are present in the shop
[*]Updated the demo end UI to display the new logo and illustration
[*]Added the option to name your shop by using the Management Table
[img]{STEAM_CLAN_IMAGE}/43378119/9b6e7a0d98bb7252948ccf0e15b7baa94e07c794.png[/img]
[*]Firecamps can now damage the player
[*]The traveling merchant stays for a shorter period of time
[*]Improved the speed of going downstairs/upstairs
[*]Changed the loading screen UI by adding new and stylized images of the game
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[h1]BUG FIXES[/h1]
[list]
[*]Fixed a bug that caused the footstep sounds to not play according to the ground material the player was stepping on.
[*]Fixed a bug that caused customers to get stuck if players deleted all tables/shelves while customers were looking for products.
[*]Fixed a bug that allowed the portal to be opened even if there were no products displayed.
[*]Fixed a bug that caused the traveling merchant to wait near the portal before coming to the shop.
[*]Fixed a bug that caused all displays to show the wrong name.
[*]Fixed multiple sound effects not being affected by the audio settings.
[*]Fixed a bug that allowed players to pick items from shelves even if their inventory was full, causing items to be lost.
[*]Fixed a bug that allowed players to interact with customers even if they didn't ask for attendance.
[*]Fixed a bug that caused the map markers to point to the wrong location.
[*]Fixed a rare bug that allowed customers to spawn trash outdoors.
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Thank you for the support!