Experience the daily life of a shopkeeper! Clean and decorate the place, pay taxes, gather resources and craft products that can be sold for maximum profits! Explore the world, hunt, and cultivate the land! Own the best shop in the region and save your father from the wrath of the King!
Hello there, Shopkeepers!
Another week, another update—let’s dive into what’s new with this one.
I know many of you are waiting for bigger additions, but right now, I’m focused on balancing and polishing everything based on your feedback to create a solid foundation. This way, new features can be added more easily in the future.
[h2][b]Items Compendium[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/43378119/68a82f18852320fb5a55d61a0e7a25f2e8e8af53.png[/img]
Many of you requested this, and I also felt it was a needed feature. In the Knowledge UI, where systems are explained, I’ve added a new UI that allows you to see all items in the game along with their bonuses, prices, weight, crafting recipes, crafting stations, map and mine drop availability, and which animals drop certain items and how. With this information in hand, it should be easier to get items from Storage Chests when you’re crafting or planning what to specialize your shop in for maximum profits.
[h2][b]Royal Inspectors[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/43378119/a913d318b879ddc79e572255b3312d42520c54e8.png[/img]
This new NPC may visit your shop (or not, depending on your luck) when a Prohibition Law is active, checking if you’re selling prohibited items. The Royal Inspector will come disguised as a normal customer, inspecting your shelves for banned items. After a few inspections, they will reveal their identity and let you know whether you’ve passed or failed the inspection.
[img]{STEAM_CLAN_IMAGE}/43378119/90bc2b1250706a8f3d343fa1de53418e85bc171a.png[/img]
[b]There are two possible outcomes for an inspection:[/b]
1. No prohibited items for sale: Nothing happens.
2. Caught selling prohibited items: You receive a fine.
[b]If fined, you have two options:[/b]
1. Pay immediately and pay only half of the fine.
2. Pay later, with the amount added to your Taxes.
[h2][b]Product Visibility[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/43378119/7182e7c3fa40ab314edca7256337ac35847f94b4.png[/img]
With the addition of the Inspector and based on your feedback, I’ve added a new system to enable/disable displayed products. Now you won’t need to manually remove 50+ items if a Prohibition Law is active. At the Management Table, you can simply check/uncheck certain items, so they remain on the shelves, but Customers, Thieves, and the Royal Inspector will consider their quantity as zero.
[h2][b]Changelog[/b][/h2]
[list]
[*] Customers and the traveling merchant now queue and leave space in front of the Management Table, preventing stacking that made interaction impossible.
[*] Increased the trash can’s range.
[*] Sales report now tracks the number of thieves who visited and the products they stole.
[*] Customers should spawn faster, so selling won’t take the whole day.
[*] Added a settings option to enable/disable screen effects for Hunger, Thirst, Low Stamina, etc. (Settings -> Gameplay -> Screen Effects)
[*] You can now craft items by clicking and holding the icon of the item in the crafting station.
[/list]
[h2][b]Fixes[/b][/h2]
[list]
[*] Fixed looping door sounds on the loading screen.
[*] Bedroom decorations now save their current style.
[*] Corrected previous reputation displayed incorrectly in the sales report.
[*] Fixed thieves holding the pouch after being caught, which caused confusion.
[*] Resolved Quick Slots getting stuck when using a Gamepad and opening the Map/Inventory while scrolling through Quick Slots.
[/list]
In the coming weeks, I’ll be setting up a Trello board visible to everyone, so you can keep track of what I’m currently working on and the future features planned for the 1.0 release. There’s still a lot to do, and we’ll get there together!
Thank you for your feedback and support, and I apologize in advance for any issues or bugs you might encounter in your sessions!