Abomi Nation is a roguelike monster-taming RPG. Every playthrough will create a new version of Abomi Nation and provide a unique world with different Abomis for you to find. Explore your universe, watch your Abomis bond, and battle it out as your adventure unfolds in a way totally unique to you!
Hi, everybody! Steam Next Fest was a lot of fun for Abomi Nation. Thank you to all the new players that took the time to reach out about the demo! I'm very happy to see everyone enjoying it. The livestream was also a big success and a lot of fun, so look forward to us doing it again on launch day!
I've updated the demo with some minor QOL updates and fixes. You can now earn Temporal Pebbles by deleting your file, so if you're inclined to unlock items, areas, or Abomi forms in the Temporal Store, you can now rack up currency by defeating the first boss again!
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Here is a full list of updates:
•Files can now be exchanged for Temporal Pebbles when being deleted.
•The "Past Runs" section of the main menu is now open. Players can use this to check failed runs and share Abomi codes even after a full run loss.
•Added button prompts to the first Lost Mountain area to let players who skip the intro see the controls.
•Added button prompts to minigame instruction screens for clarity.
•Fixed minor visual bug in the attack breakdown screen showing the wrong stat symbols.
•Fixed progression bug in world generation.
•Fixed oversight where reviving after a full wipe wouldn't heal your status ailment.
•The Temporal Store now shows you the type of its Abomis' alternate forms.
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Thanks again to all the new players! Some of these changes were suggested by people leaving feedback on the demo. If you have your own thoughts, I'm always reachable on these Steam forums or over on my Discord: discord.gg/GTzqg2F
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See you on the 29th for the full release!
Carl