Take the helm of a state-of-the-art warship as you fight epic space battles in a sandbox campaign. Upgrade and customize your ship, master the art of maneuvering, and use a blend of tactical prowess and heavy firepower to overcome deadly threats.
Greetings, captains!
This update delivers a significant overhaul of the game's propulsion mechanics and the autopilot. Details follow.
In Capital Command, ships' engines use a limited resource to push your ship through space. Previously, engines were either actively thrusting, or recharging, but never both. The change is that recharge takes place continously, even while the engines are working.
This means you never run completely out of "juice", and can always accelerate using your main engines. If there's charge in reserve, the engines will run in their normal, high-power mode. If they're depleted, they'll still work but on a lower power setting, consuming charge just as it's being generated.
The autopilot has received a lot of work, mostly fixing bugs and updating it for the new propulsion mechanics. You'll see the same flight modes, but they'll hopefully work better and be overall more useful.
That's it for now. Next, I'm aiming to make the autopilot easier to use and add a "cruise mode" that will allow captains to handle their ship completely and effectively without using manual flight control.
Thanks for reading and as always looking forward to your thoughts
The dev