[v0.0.9.216] Major update changelog

[h3]Added[/h3][p][/p][list][*][p] Split screen feature, which adds ability to play with up to 4 players on one PC.[/p][/*][*][p] Gamepad support. [/p][/*][*][p] Players can choose control schemes using, mouse, keyboard, or a gamepad.[/p][/*][*][p] Map editor.[/p][/*][*][p] Basic roads support.[/p][/*][*][p] Land plots along roads. Considered to be reworked in the future.[/p][/*][*][p] Land plots can be partially modified.[/p][/*][*][p] Adding tooltips system on UI.[/p][/*][*][p] Saved maps in map editor. Doesn’t work in playmode with UMes yet.[/p][/*][*][p] Save custom constructs on land plots, as blueprints.[/p][/*][*][p] Save are as sqlite. [/p][/*][*][p] Game save, constructs and items UI icons, now have “carousel” thumbnails, when hovering a pointer over a given item. This is a pseudo feature, which allows you to see items in 360 like rotation.[/p][/*][*][p] Floors generation.[/p][/*][*][p] Ramps as an alternative to stairs. Something which has been planned in the future, along with floors.[/p][/*][*][p] Walls can change height and width from UI options.[/p][/*][*][p] LOD (level of details) support for models.[/p][/*][*][p] Some temp furniture. These are placeholders at the moment. But function as mods. When adding new furniture, some model files are auto generated, based on the main file, like LOD (level of details). [/p][p][/p][/*][/list][h3]Changed[/h3][p][/p][list][*][p] UI design, including split-screen support. [/p][/*][*][p] Preparation for multilingual support. Not yet finalised.[/p][/*][*][p] The main menu was reworked. But this will be changed again in the near future.[/p][/*][*][p] Reworked spawning of constructs blueprints. Player can save their own constructs on landplots setup.[/p][/*][*][p] Terrain generation and baking. This is under consideration of rework.[/p][/*][*][p] Changed old Fog Of War decal based system. For now is a blue type box for FoW, which activates if the player's camera reaches the permitted region. The current system is a placeholder.[/p][/*][*][p] Changed how the fog of war (FoW) works, due to the introduction of split-screen. The current system is a placeholder only, until finding a proper solution.[/p][/*][*][p] Rework of feedback / bug report system.[/p][/*][*][p] Improved game launching loop. But the game restart is not fully functional. So to restart the game, ideally need to close down the whole game app and launch it again. [/p][p][/p][/*][/list][h3]Fixes[/h3][p][/p][list][*][p] General optimisations, especially during loading saves and models.[/p][/*][*][p] Visual optimisations. Changed to the rendering pipeline.[/p][/*][*][p] Fixed tutorial system. [/p][p][/p][/*][/list][h3]Removed[/h3][p][/p][list][*][p] Basics buildings placeholders. [/p][/*][/list][p][/p][h3]Known critical issues[/h3][p][/p][list][*][p]Restarting the game loop is not fully functional. Doing so, will cause bugs. Need to close the game application and reopen it again.[/p][/*][*][p]Some UI elements are overflowing. Need scrolling, or smaller UI groups.[/p][/*][*][p]Main menu graphics settings may not trigger changes correctly.[/p][/*][*][p]UI pointer with user controls as helper, is incomplete and may display incorrectly.[/p][/*][*][p]UMes NPCs may have issues to traverse on ramps if slopes, or steps are too big.[/p][/*][*][p]Objects are not always saved. Especially when editing floors structure.[/p][/*][*][p]Editing landplots on which construction is placed, may desynchronise save and construction may be not saved.[/p][/*][*][p]Placing long winded roads can break landplots' layout. Saving them can cause bugs.[/p][/*][*][p]Cut floors (i.e. for ramps / stairs) are not saved for creating custom blueprints.[/p][/*][*][p]Building ramps and switching to different UI modes doesn't reset the state of land plot selection.[/p][/*][*][p]Some tooltips may be missing. [/p][/*][/list]