An open world FPS with extreme amounts of freedom and speed. Supports singleplayer and coop. By the team behind Severed Steel.
Hi everyone, thanks for playing and thanks for the feedback!
A lot of people said there was too much ammo, and that it was kind of slow and not fun to swap weapons during combat. So I made some adjustments to how ammo and swapping weapons works! Please let me know what you think after you try out the changes!
-MattWLA
Major changes:
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[*] Weapon magazines refill after 2.5 seconds holstered
[*] Speed up weapon swap time about 2X
[*] Add gameplay option to auto swap weapon when magazine empty.
[*] Pickups player doesn't need (e.g. at full health, full on ammo type) go greyscale, have color when needed.
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Ammo economy tweaks:
[list]
[*] Certain enemy types drop certain ammo types (before, enemies dropped whatever player was lowest on)
[*] standard grunts drop pistol, rifle, and smg ammo.
[*] shotgunners drop shotgun ammo.
[*] jumpers drop rifle and sniper ammo
[*] Reduced ammo pickup values: pistol 50->12, smg 50->12, sniper 10->4, shotgun 8->4, rifle 30->12
[*] Reduced max carryable ammo limits on all weapons: shotgun 24->16, Sniper 30->21, Assault rifle, 150->120, SMG 240->150, Pistol 240->100
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Minor changes:
[list]
[*] Halfed AR recoil, %80 ROF, doubled damage, reduced max ammo from 180->150
[*] Made shotgun spread more useful
[*] increased shotgun shot volume
[*] fixed wrong slots being assigned in inventory menu
[*] fix issue where arm clips into camera with bolt action (only scoped, other clipping issues in progress)
[*] wider pickup range for pickups
[*] pickups respawn when orb fight lost
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