Demo Patch Notes v.3

Echo Point Nova

An open world FPS with extreme amounts of freedom and speed. Supports singleplayer and coop. By the team behind Severed Steel.

Hi everyone, thanks for playing and thanks for the feedback! A lot of people said there was too much ammo, and that it was kind of slow and not fun to swap weapons during combat. So I made some adjustments to how ammo and swapping weapons works! Please let me know what you think after you try out the changes! -MattWLA Major changes: [list] [*] Weapon magazines refill after 2.5 seconds holstered [*] Speed up weapon swap time about 2X [*] Add gameplay option to auto swap weapon when magazine empty. [*] Pickups player doesn't need (e.g. at full health, full on ammo type) go greyscale, have color when needed. [/list] Ammo economy tweaks: [list] [*] Certain enemy types drop certain ammo types (before, enemies dropped whatever player was lowest on) [*] standard grunts drop pistol, rifle, and smg ammo. [*] shotgunners drop shotgun ammo. [*] jumpers drop rifle and sniper ammo [*] Reduced ammo pickup values: pistol 50->12, smg 50->12, sniper 10->4, shotgun 8->4, rifle 30->12 [*] Reduced max carryable ammo limits on all weapons: shotgun 24->16, Sniper 30->21, Assault rifle, 150->120, SMG 240->150, Pistol 240->100 [/list] Minor changes: [list] [*] Halfed AR recoil, %80 ROF, doubled damage, reduced max ammo from 180->150 [*] Made shotgun spread more useful [*] increased shotgun shot volume [*] fixed wrong slots being assigned in inventory menu [*] fix issue where arm clips into camera with bolt action (only scoped, other clipping issues in progress) [*] wider pickup range for pickups [*] pickups respawn when orb fight lost [/list]