Demo Patch Notes - June 23, 2023

Quest Master

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

[list] [*] Fixed player drown animation working incorrectly [*] Added bump sound to Lyrm hitting an obstacle [*] Improved Lyrm death animation by making it explode segment by segment [*] Added new sprites to Lyrm while it is enraged and while it is dying [*] Implemented tooltips for dragging and dropping parts onto others, explaining what dropping does [*] Updated icons of fire bars [*] Removed conditionality of open doors [*] Made it so doors do not occupy the space in front of them in Maker Mode [*] Prevented walking through doors if the other end is blocked off [*] Cleared player trail when dynamite is being used to clear the dungeon [*] Kept name, author and save directory of dungeon when it is cleared using dynamite [*] Added "Invisible Door" that cannot be seen with the naked eye [*] Added "Cracked Floor" that can only be broken using explosives [*] Added "Moving Platform" [*] Added "Invisible Chest" that cannot be seen with the naked eye [*] Refactored categories and update their colors [*] Added tool to change floors in Maker Mode without having to drag the player onto a stairwell [*] Switched hot coals and tread plate [*] Added "Invisible Cracked Wall" that cannot be seen with the naked eye [*] Fixed game locking up when undoing an action while holding an entity in Maker Mode [*] Added "Pedestal" that can hold items [*] Removed tools always having to be on pedestals, allowing tools to be put into chests for example [*] Added white outline around hovered entities in Maker Mode [*] Fixed entities getting gigantic after undoing sometimes [*] Fixed crab not working correctly when it carries something after loading a dungeon [*] Added white outlines around buttons in the user interface [*] Removed the blue size rectangle around hovered entities [*] Fixed being able to jump over some parts, like vines [*] Added red flashing effect for when the player and bosses are low on health [*] Added "Blown Up Wall" [*] Added "Opened Door" that is an opened version of the "Closed Door" [*] Prevented assigning conditions to oneself, for example assigning the "Kill all bats" condition to bats, since that is impossible [*] Removed conditionality from "Color Switch" [*] Made segments of Lyrm except tail block projectiles [*] Added visual outlines around rooms in Maker Mode [*] Improved icons of the Maker Mode part icons like the question mark appearing on conditional entities [*] Obfuscated rooms other than the current room in Play Mode to prevent peeking into adjacent rooms [*] Removed outlines around conditional entities, because the question mark is enough [*] Made it so worms can be hit on every segment, not just the head [*] Removed redundant parts from the book of parts to incentivize using the context menu (long press) [*] Added "Teleporter" that allows you to teleport between two points [*] Added "Crate" that you have to roll into to break [*] Removed visual effect when entities were reset in Maker Mode [*] Now displays the dungeon's name and current floor shortly after entering the dungeon or changing floors in Play Mode [*] Fixed boss key getting lost after dropping it into a hole or liquid [*] Made it so you continue to hold on to your held object after falling or drowning [*] Added "Wings" to levers and other switches [*] Fixed being able to enter Play Mode while the theme transition is happening [*] Improved gamepad input [*] Fixed player not being able to recover his position when jumping off a ledge [*] Fixed player masking stop working after changing floors [*] Game now goes into Maker Mode when unable to find position to recover to after drowning or falling into hole [/list]