Demo Patch 1a

Scrabdackle

As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.

[img]https://i.imgur.com/BCZVCvl.gif[/img] [h2]New content:[/h2] [list] [*] 6th star added, found in the Rubble Ruins. If you found the skull island and felt underwhelmed before - head on back and have a fresh look! [/list] [h2]Changes and fixes:[/h2] [list] [*] Arena softlocking resolved (arena system entirely rewritten) [*] New arena wall visual style [*] Adjustments to a few enemies' knockback and hit recoil, like Trash Bandits, so that their charge attack can't be denied. [/list] [h2]What's coming up next?[/h2] I'm well underway on the [b]Blustergust Ridge[/b] region and am preparing to put it into the demo as a next content update, once I'm sure there's no more critical patching necessary for the current build. That should include another miniboss, some challenges and secrets, and a new spell! There's a good amount of small things to tweak in terms of bugfixes and cleanup, but that isn't going to be my priority, for now, until the demo content is resolved. Thanks to all who have been reporting them!