December Update: Hero Passives and New Features

Tyrant's Blessing

Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!

Greetings everyone! We've been working hard since our last update in September. All that hard work is now ready to be shown off! [h3]Level Layout Preview[/h3] One of the most frequent player requests is to show a preview of the level layout and objectives, so players can make better decisions regarding heroes, pets, and items. [img]{STEAM_CLAN_IMAGE}/39656994/5289710378714c3bfc81498c03364650dd38c391.gif[/img] [h3]Hero Passives[/h3] To add another layer of tactical depth, every unit—including pets—will have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if they’re played correctly. As a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies. [img]{STEAM_CLAN_IMAGE}/39656994/0d4bf8e095cf6835c723d8a11867ebb7615c134c.gif[/img] Allies can hop over Inka the panda to dodge enemy attacks, just as they can hop over stones and other low obstacles. [img]{STEAM_CLAN_IMAGE}/39656994/b820e015409fcd2fc6a42a53b22eb0468a4a8b80.gif[/img] Rinn the monk is immune to collision damage. [img]{STEAM_CLAN_IMAGE}/39656994/c57ad22d8caa8973c5dc82cef1bcae1b998899bd.gif[/img] Spark the husky is the only unit in the game who can use skills in water. What do you think we should call his passive, the Dog Paddle? Please share your thoughts in the comments section! [img]{STEAM_CLAN_IMAGE}/39656994/ecf3ee3d6e0b1ec3fccdc118e3d96031bdd17dc8.gif[/img] Details of more character passives will be available in a later update. [h3]Trading[/h3] The trading feature was available in our previous alpha builds, but we hadn’t yet mentioned it in a Kickstarter update. The merchant will visit the Refuge from time to time, and offer different items for trading. Players will be able to spend gold and reputation points collected by defeating enemies and completing quests. [img]{STEAM_CLAN_IMAGE}/39656994/1e93b4dee1f9130e8e8ed910044e2170496be46c.png[/img] [h3]New Way To Recruit[/h3] Players will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development. [img]{STEAM_CLAN_IMAGE}/39656994/59ed002730a283743c272a39c8cb3b7774d26336.png[/img] [h3]Fail Run[/h3] As a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, you’ll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving. [img]{STEAM_CLAN_IMAGE}/39656994/3a40c7af263b7de2044caf827c85db88fc189d09.gif[/img] Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our [url=https://discord.gg/DATf5e3g8f]Discord [/url]or follow us on [url=https://twitter.com/overrun_mercury]Twitter[/url]!