February Update Part 2: Dungeons

Tyrant's Blessing

Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!

Hello everyone! In this update we’re going to introduce the new region we’ve been working on: Dungeons! The idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment. By observing the traps and switches set into the floor, you can defeat the undead just using movement. [h3]Spike Trap[/h3] The classic spike trap deals damage to any unit that stands on them. If an enemy is positioned on a trap tile, simply move one of your units to a switch and surprise them! But be sure none of your allies are positioned on a trap before you trigger it. [img]{STEAM_CLAN_IMAGE}/39656994/77d8f740d85558f4ab1b7e6d67e7d0639459c54f.gif[/img] [h3]Dart Trap[/h3] Sometimes there are multiple switches of different colors. In the following example, the blue and red switches respectively trigger the blue and red dart traps on the walls. [img]{STEAM_CLAN_IMAGE}/39656994/565fc9a2e845da50722f7d1a8a27c38ad28d2e4a.gif[/img] [h3]Spring Trap[/h3] This trap doesn't deal damage, but can be utilized to shift an enemy’s position. Since it doesn’t deal damage, you can also safely change an ally's position without leaving the “Shade”. Be creative! [img]{STEAM_CLAN_IMAGE}/39656994/50b2cc3e69c09fc1416cf2503d9739789e1d178e.gif[/img] [h3]Pedestal Trap[/h3] Similar to the dart trap, this fiendish device fires projectiles from decorative stone pedestals. [img]{STEAM_CLAN_IMAGE}/39656994/9c58f7d2066b0862f172ac465b0908fa15028299.gif[/img] [h3]Dragonfire Trap[/h3] This underground trap vomits fire, dealing Pyro damage to adjacent squares. Light ‘em up when you get the chance! [img]{STEAM_CLAN_IMAGE}/39656994/edad6785e19676f9928ef019cc58f91cc7a61957.gif[/img] [h3]Action Flow[/h3] Typically, enemies will take action after the player has finished their turn, but on some levels certain events happen between the player’s and enemies’ turns. In response to a request by our alpha testers, we’ve added the action flow UI to better display what will happen after the player ends their turn. The tiles at the bottom of the screen indicate the turn order: Player, Environment and Enemy. [img]{STEAM_CLAN_IMAGE}/39656994/b91228272b4d98b931b5450b448a3e2d557f2ae3.png[/img] [h3]Release window update:[/h3] Finally, we’d like to announce that we’re moving our estimated release to Q3, late summer of this year. We don't have any exact dates just yet, but will make sure to update you all once we do. We’ve received lots of great suggestions and ideas from our community since our 2021 Kickstarter campaign, and we’ve added a lot of content that wasn’t part of the original design, so we need a bit more time to properly finish the game. We appreciate your support and patience! Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our [url=https://discord.gg/DATf5e3g8f]Discord [/url]or follow us on [url=https://twitter.com/overrun_mercury]Twitter[/url]!