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Thanks for the continued feedback everyone, really appreciate it.
Here are some additional changes made August 7 and August 8 based on people's feedback.
[list]
[*]Option to invert middle mouse-button for camera control
[*]Increased base action points to 4
[*]People now lie down in brothel beds
[*]Option for more or less challenging townspeople on game start (options for townspeople are now either pleasant or assholes)
[*]Added a third speed option for the game
[*]Reduced base upkeep but added upkeep to furniture
[*]When building an item, the rotation will be stored from the last item you set down
[*]Option exist to pay townfolk to be your friend
[*]Trapper and first house is built sooner in town (within the first hour or so of in-game time)
[*]Increased other business revenue significantly
[*]Attributes cannot be assigned past 80 on the new game start screen
[*]Lighting shaders of vultures fixed so they no longer glow at night
[*]Wall items like pictures and animal heads now outline when building or editing them
[*]Fixed bug where items built first and then walls built around the items would prevent items from being moved around after in edit mode
[*]Fixed bug with person sleeping in brothel bed when first built
[*]Reduced animal traffic slightly
[*]Top floor can now be placed more seamlessly (full version of game)
[*]Fixed bug with Bacon being locked despite being a tier one research item (will only work on new games)
[*]While placing or moving furniture, the option now exists to press shift and have items snap to the grid - for all the neat-freaks out there!
[*]A prompt comes up if a business with new items for research is built - this is to help avoid confusion of some players when they buy whiskey but cannot sell it (they need to research at least one recipe first).
[/list]
As always, lots moore to come.
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