Deadlock & Bug Fixes + Minor Tweaks

Drova - Forsaken Kin

Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.

Greetings, brave explorers! We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our [url=https://discord.com/invite/9m2vUFZ6Fz]Discord[/url]. We are here to help as best as possible! [h3]Fixed Deadlocks[/h3] [list] [*] [i]Fixed [/i]Tiaas meat quest, you can finally give her the meat properly [*] [i]Fixed [/i]Deep Mine bug at Jendra where player can't progress after mining the silver [*] [i]Fixed [/i]expedition on Remnants side. It coulnd't progress after sleeping [*] [i]Fixed [/i]guard errors that occured when having a brawl nearby and walking through the guarded area [*] [i]Fixed [/i]the end of Deep Mine where Jendra is supposed to open the wall, but wasn't [*] [i]Fixed [/i]two cliff jumps where the character could stuck in the wall afterwards [*] [i]Fixed [/i]that Muc didn't want to go to Rura [*] [i]Fixed [/i]giving Kora rustmoss [*] [i]Fixed [/i]bug where the quest "Missed" couldn't be finished [/list] [h3]Changes/Tweaks[/h3] [list] [*] Satiated buff no longer disappears after sleeping [*] Improved chance to gain items when having mining talents [*] When Aldo is gone, taking items from his shop is no longer a crime [*] When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another) [/list] [h3]Other Bugs[/h3] [list] [*] [i]Fixed [/i]world dialog when not having a pickaxe equipped on a certain quest [*] [i]Fixed [/i]Blink distance with controller [*] [i]Fixed [/i]Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff [*] [i]Fixed [/i]not gaining flow in fighting tutorial [*] [i]Fixed [/i]Bardok being angry after taking the axe, even though he wants you to [*] [i]Fixed [/i]wrong world dialog during expedition when playing Remnants Camp [*] [i]Fixed [/i]a wrong perception dialog on the Nemeton market [*] [i]Fixed [/i]Marten walking out of the tavern at night when playing music [*] [i]Fixed [/i]two Bugs with Jendrik not behaving correctly [*] [i]Fixed [/i]Katsa not triggering dialog when walking out or brawling with an NPC [*] [i]Fixed [/i]Kessia walking through walls to get to their new sleeping spot [*] [i]Fixed [/i]navigation was stuck at VSync in options menu [*] [i]Fixed [/i]dead enemies were sometimes reset to their spawn position [*] [i]Fixed [/i]wrong texts after learning new stats/talents that occured rarely [*] [i]Fixed [/i]NPCs having the wrong combat idle [*] [i]Fixed [/i]rebinding didn't update the text on HUD elements [*] [i]Fixed [/i]a bug where player couldn't load the carts in Nemeton with silver [*] [i]Fixed [/i]wind talisman tooltip [*] [i]Fixed [/i]text errors when borrowing money from Friedel [*] [i]Fixed [/i]bug where player could get infinite rewards from Helma after playing hide and seek with the children [*] [i]Fixed [/i]a cliff jump where the character could stuck in the wall afterwards [*] [i]Fixed [/i]Thorny Vines consumable to have bigger range and actually slow targets [*] [i]Fixed [/i]a rare bug where the game stayed in slow motion after using a spell [*] [i]Fixed [/i]Roisin was angered after buying here ear protections as if you had knocked her out [*] [i]Fixed [/i]several tile and texture errors in the world [*] [i]Fixed [/i]infinite iron loop [*] [i]Fixed [/i]several internal exceptions [/list] So long, [b]Just2D[/b] P.S.: We are still live on [url=https://www.twitch.tv/entwicklerwg]Twitch[/url]. Watch us fix bugs and continue working on Drova!